Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Lyrandar Wind-Rider Rogue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ninaran" data-source="post: 6834085" data-attributes="member: 6819357"><p>Hello everyone,</p><p></p><p>it's been a while since I've played D&D4e and I'm glad for the Wayback Machine so I could find the place you lovely people migrated to once the wiazrds forums got shut down.</p><p></p><p>So I'll be playing in with a new DM in a completely homebrewed campaign set in Eberron soon. Everything is allowed that can be selected in the Character Builder as a "Home Campaign" character. </p><p>Having played mainly Paladins in my other RPG groups, I decided to give an old favorite of mine another chance, the Rogue class. Now, I've never been much of a fan of the sneaky assassin style build, more of the swashbuckler. Why not go Lyrandar Wind-Rider and turn it into a pirate theme? </p><p></p><p>Now, I have no idea what the other players will be picking, so building around party composition will be rather difficult, there miiight be a Chaladin defender in the party, but it's not certain yet, and everything else is completely unknown. Another problem is me aaactually never reacing Paragon with any of my characters. We usually start at level 1 and reach around levels 7-8 before the DM switches or we change the system. So I hope this new group will be a bit more.. focused!</p><p></p><p>I tried myself at building a character, but.. yeah well my lack of experience makes me rather unsure at how thought-out it is. Twin Strike is one of those points. Being able to grab that by being Half-Elf is great!... However it would require heavy investment into Strength to be worthwile for me, so I'm not sure yet if there's something one can do to make it useful on a Dex rogue or if it's better to just go with something else entirely.</p><p></p><p>Anyways, here's what I got so far. Level 1 only, no progression planned out yet, will probably follow RenZhe's guide.</p><p></p><p>So! Any advice on how to make a useful Lyrandar Wind-Rider rogue?</p><p></p><p>[CODE]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Captain Valnar Lyrandar, level 1</p><p>Half-Elf, Rogue (Scoundrel)</p><p>Build: Trickster Rogue</p><p>Rogue Tactics Option: Artful Dodger</p><p>Rogue Option: Sharpshooter Talent</p><p>Sharpshooter Talent Option: Sharpshooter Talent (Crossbow)</p><p>Half-Elf Power Selection Option: Dilettante</p><p>Lyrandar Airship Sailor (+2 to Perception)</p><p>Theme: Son of Alagondar</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 16, DEX 18, INT 8, WIS 10, CHA 13</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 14, DEX 18, INT 8, WIS 10, CHA 11</p><p> </p><p> </p><p>AC: 16 Fort: 13 Ref: 16 Will: 11</p><p>HP: 28 Surges: 9 Surge Value: 7</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +9, Bluff +6, Intimidate +6, Perception +7, Stealth +9, Thievery +9</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana –1, Athletics +0, Diplomacy +3, Dungeoneering +0, Endurance +3, Heal +0, History –1, Insight +2, Nature +0, Religion –1, Streetwise +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Son of Alagondar Attack: Low Blow</p><p>Ranger Attack 1: Twin Strike</p><p>Rogue Attack 1: Deft Strike</p><p>Rogue Attack 1: Piercing Strike</p><p>Rogue Attack 1: Dazing Strike</p><p>Rogue Attack 1: Pommel Smash</p><p> </p><p>FEATS</p><p>Far Shot</p><p>Level 1: Mark of Storm</p><p> </p><p>ITEMS</p><p>Hand crossbow</p><p>Leather Armor x1</p><p>Adventurer's Kit</p><p>Crossbow Bolts</p><p>Grappling Hook</p><p>Bottle of Wine</p><p>Pitcher of Ale</p><p>Travel Papers</p><p>Dagger</p><p>Short sword x1</p><p>====== End ======[/CODE]</p></blockquote><p></p>
[QUOTE="Ninaran, post: 6834085, member: 6819357"] Hello everyone, it's been a while since I've played D&D4e and I'm glad for the Wayback Machine so I could find the place you lovely people migrated to once the wiazrds forums got shut down. So I'll be playing in with a new DM in a completely homebrewed campaign set in Eberron soon. Everything is allowed that can be selected in the Character Builder as a "Home Campaign" character. Having played mainly Paladins in my other RPG groups, I decided to give an old favorite of mine another chance, the Rogue class. Now, I've never been much of a fan of the sneaky assassin style build, more of the swashbuckler. Why not go Lyrandar Wind-Rider and turn it into a pirate theme? Now, I have no idea what the other players will be picking, so building around party composition will be rather difficult, there miiight be a Chaladin defender in the party, but it's not certain yet, and everything else is completely unknown. Another problem is me aaactually never reacing Paragon with any of my characters. We usually start at level 1 and reach around levels 7-8 before the DM switches or we change the system. So I hope this new group will be a bit more.. focused! I tried myself at building a character, but.. yeah well my lack of experience makes me rather unsure at how thought-out it is. Twin Strike is one of those points. Being able to grab that by being Half-Elf is great!... However it would require heavy investment into Strength to be worthwile for me, so I'm not sure yet if there's something one can do to make it useful on a Dex rogue or if it's better to just go with something else entirely. Anyways, here's what I got so far. Level 1 only, no progression planned out yet, will probably follow RenZhe's guide. So! Any advice on how to make a useful Lyrandar Wind-Rider rogue? [CODE]====== Created Using Wizards of the Coast D&D Character Builder ====== Captain Valnar Lyrandar, level 1 Half-Elf, Rogue (Scoundrel) Build: Trickster Rogue Rogue Tactics Option: Artful Dodger Rogue Option: Sharpshooter Talent Sharpshooter Talent Option: Sharpshooter Talent (Crossbow) Half-Elf Power Selection Option: Dilettante Lyrandar Airship Sailor (+2 to Perception) Theme: Son of Alagondar FINAL ABILITY SCORES STR 10, CON 16, DEX 18, INT 8, WIS 10, CHA 13 STARTING ABILITY SCORES STR 10, CON 14, DEX 18, INT 8, WIS 10, CHA 11 AC: 16 Fort: 13 Ref: 16 Will: 11 HP: 28 Surges: 9 Surge Value: 7 TRAINED SKILLS Acrobatics +9, Bluff +6, Intimidate +6, Perception +7, Stealth +9, Thievery +9 UNTRAINED SKILLS Arcana –1, Athletics +0, Diplomacy +3, Dungeoneering +0, Endurance +3, Heal +0, History –1, Insight +2, Nature +0, Religion –1, Streetwise +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Son of Alagondar Attack: Low Blow Ranger Attack 1: Twin Strike Rogue Attack 1: Deft Strike Rogue Attack 1: Piercing Strike Rogue Attack 1: Dazing Strike Rogue Attack 1: Pommel Smash FEATS Far Shot Level 1: Mark of Storm ITEMS Hand crossbow Leather Armor x1 Adventurer's Kit Crossbow Bolts Grappling Hook Bottle of Wine Pitcher of Ale Travel Papers Dagger Short sword x1 ====== End ======[/CODE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Lyrandar Wind-Rider Rogue
Top