Hello everyone,
it's been a while since I've played D&D4e and I'm glad for the Wayback Machine so I could find the place you lovely people migrated to once the wiazrds forums got shut down.
So I'll be playing in with a new DM in a completely homebrewed campaign set in Eberron soon. Everything is allowed that can be selected in the Character Builder as a "Home Campaign" character.
Having played mainly Paladins in my other RPG groups, I decided to give an old favorite of mine another chance, the Rogue class. Now, I've never been much of a fan of the sneaky assassin style build, more of the swashbuckler. Why not go Lyrandar Wind-Rider and turn it into a pirate theme?
Now, I have no idea what the other players will be picking, so building around party composition will be rather difficult, there miiight be a Chaladin defender in the party, but it's not certain yet, and everything else is completely unknown. Another problem is me aaactually never reacing Paragon with any of my characters. We usually start at level 1 and reach around levels 7-8 before the DM switches or we change the system. So I hope this new group will be a bit more.. focused!
I tried myself at building a character, but.. yeah well my lack of experience makes me rather unsure at how thought-out it is. Twin Strike is one of those points. Being able to grab that by being Half-Elf is great!... However it would require heavy investment into Strength to be worthwile for me, so I'm not sure yet if there's something one can do to make it useful on a Dex rogue or if it's better to just go with something else entirely.
Anyways, here's what I got so far. Level 1 only, no progression planned out yet, will probably follow RenZhe's guide.
So! Any advice on how to make a useful Lyrandar Wind-Rider rogue?
it's been a while since I've played D&D4e and I'm glad for the Wayback Machine so I could find the place you lovely people migrated to once the wiazrds forums got shut down.
So I'll be playing in with a new DM in a completely homebrewed campaign set in Eberron soon. Everything is allowed that can be selected in the Character Builder as a "Home Campaign" character.
Having played mainly Paladins in my other RPG groups, I decided to give an old favorite of mine another chance, the Rogue class. Now, I've never been much of a fan of the sneaky assassin style build, more of the swashbuckler. Why not go Lyrandar Wind-Rider and turn it into a pirate theme?
Now, I have no idea what the other players will be picking, so building around party composition will be rather difficult, there miiight be a Chaladin defender in the party, but it's not certain yet, and everything else is completely unknown. Another problem is me aaactually never reacing Paragon with any of my characters. We usually start at level 1 and reach around levels 7-8 before the DM switches or we change the system. So I hope this new group will be a bit more.. focused!
I tried myself at building a character, but.. yeah well my lack of experience makes me rather unsure at how thought-out it is. Twin Strike is one of those points. Being able to grab that by being Half-Elf is great!... However it would require heavy investment into Strength to be worthwile for me, so I'm not sure yet if there's something one can do to make it useful on a Dex rogue or if it's better to just go with something else entirely.
Anyways, here's what I got so far. Level 1 only, no progression planned out yet, will probably follow RenZhe's guide.
So! Any advice on how to make a useful Lyrandar Wind-Rider rogue?
Code:
====== Created Using Wizards of the Coast D&D Character Builder ======
Captain Valnar Lyrandar, level 1
Half-Elf, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Artful Dodger
Rogue Option: Sharpshooter Talent
Sharpshooter Talent Option: Sharpshooter Talent (Crossbow)
Half-Elf Power Selection Option: Dilettante
Lyrandar Airship Sailor (+2 to Perception)
Theme: Son of Alagondar
FINAL ABILITY SCORES
STR 10, CON 16, DEX 18, INT 8, WIS 10, CHA 13
STARTING ABILITY SCORES
STR 10, CON 14, DEX 18, INT 8, WIS 10, CHA 11
AC: 16 Fort: 13 Ref: 16 Will: 11
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Acrobatics +9, Bluff +6, Intimidate +6, Perception +7, Stealth +9, Thievery +9
UNTRAINED SKILLS
Arcana –1, Athletics +0, Diplomacy +3, Dungeoneering +0, Endurance +3, Heal +0, History –1, Insight +2, Nature +0, Religion –1, Streetwise +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Son of Alagondar Attack: Low Blow
Ranger Attack 1: Twin Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Piercing Strike
Rogue Attack 1: Dazing Strike
Rogue Attack 1: Pommel Smash
FEATS
Far Shot
Level 1: Mark of Storm
ITEMS
Hand crossbow
Leather Armor x1
Adventurer's Kit
Crossbow Bolts
Grappling Hook
Bottle of Wine
Pitcher of Ale
Travel Papers
Dagger
Short sword x1
====== End ======