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M.A.R. Barker, author of Tekumel, also author of Neo-Nazi book?
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<blockquote data-quote="QuentinGeorge" data-source="post: 8583970" data-attributes="member: 20990"><p>Feist was a member (not the founder) of a long established D&D group called the <a href="https://medium.com/@jamieradford/the-fantasy-of-feist-and-the-friday-nighters-d1aee3948222" target="_blank">Friday Nighters.</a></p><p></p><p>From the linked article:</p><p></p><p><em>Feist was studying for a communications degree at California University during the mid-seventies, when he first decided to write a fantasy novel centring upon a young boy who becomes a great magician. While the concept itself was by no means original, the process that breathed life into the Midkemian universe and its myriad of characters certainly strayed from the norm.</em></p><p><em></em></p><p><em>Steve Abrams, met Conan Lamot and Jon Everson through the Triton Wargaming Club at the University of California. In 1975 Lamot returned from a trip away with the newly released fantasy war game, Dungeons and Dragons. Unhappy with the limitations of the game, the three modified the rules based on their own knowledge of medieval history. Lamot produced a guideline of the new rules which he named ‘The Tome of Midkemia’.</em></p><p><em></em></p><p><em>They met one night a week to play the game. Midkemia gradually grew as new cities and new players were introduced into the game. One of these new players was Raymond Feist.</em></p><p><em></em></p><p><em>Feist asked the other ‘Friday nighters’ (as they had begun referring to themselves as), if he could use Midkemia as the background for the book he was writing. “I had no grasp on how to tell a story”, he said in an interview with Examiner.com in 2013. “Using our gaming world as a background for the story made it easy for me to concentrate on the narrative, and not fret about world-building.”</em></p><p><em></em></p><p><em>Having received the group’s approval, Feist began introducing his characters into the world of Midkemia. Two years later he submitted a, “very lengthy novel”, to Double Day, who agreed to publish the book on the proviso that he shorten it by some 50,000 words. Feist did so, and in 1982 Magician hit store shelves.</em></p><p></p><p>Abrams, Lamot and Everson were the original creators of Midkemia (and actually manage the IP through "<a href="https://www.midkemia.com/HomePage/who_we_are.html" target="_blank">Midkemia Press</a>". Feist's novels are effectively the backstory for the campaign world - his books are set ~1000 years before the college gaming sessions, detailing the "Riftwars" which were set in Midkemia's past. One of these Riftwars, the first, was the invasion of Midkemia by Tsolyani (in effect, D&D crossing over with Tekumel. When the novels got written, Tsolyani became Tsurani and Tekumel became Kelewan.</p></blockquote><p></p>
[QUOTE="QuentinGeorge, post: 8583970, member: 20990"] Feist was a member (not the founder) of a long established D&D group called the [URL='https://medium.com/@jamieradford/the-fantasy-of-feist-and-the-friday-nighters-d1aee3948222']Friday Nighters.[/URL] From the linked article: [I]Feist was studying for a communications degree at California University during the mid-seventies, when he first decided to write a fantasy novel centring upon a young boy who becomes a great magician. While the concept itself was by no means original, the process that breathed life into the Midkemian universe and its myriad of characters certainly strayed from the norm. Steve Abrams, met Conan Lamot and Jon Everson through the Triton Wargaming Club at the University of California. In 1975 Lamot returned from a trip away with the newly released fantasy war game, Dungeons and Dragons. Unhappy with the limitations of the game, the three modified the rules based on their own knowledge of medieval history. Lamot produced a guideline of the new rules which he named ‘The Tome of Midkemia’. They met one night a week to play the game. Midkemia gradually grew as new cities and new players were introduced into the game. One of these new players was Raymond Feist. Feist asked the other ‘Friday nighters’ (as they had begun referring to themselves as), if he could use Midkemia as the background for the book he was writing. “I had no grasp on how to tell a story”, he said in an interview with Examiner.com in 2013. “Using our gaming world as a background for the story made it easy for me to concentrate on the narrative, and not fret about world-building.” Having received the group’s approval, Feist began introducing his characters into the world of Midkemia. Two years later he submitted a, “very lengthy novel”, to Double Day, who agreed to publish the book on the proviso that he shorten it by some 50,000 words. Feist did so, and in 1982 Magician hit store shelves.[/I] Abrams, Lamot and Everson were the original creators of Midkemia (and actually manage the IP through "[URL='https://www.midkemia.com/HomePage/who_we_are.html']Midkemia Press[/URL]". Feist's novels are effectively the backstory for the campaign world - his books are set ~1000 years before the college gaming sessions, detailing the "Riftwars" which were set in Midkemia's past. One of these Riftwars, the first, was the invasion of Midkemia by Tsolyani (in effect, D&D crossing over with Tekumel. When the novels got written, Tsolyani became Tsurani and Tekumel became Kelewan. [/QUOTE]
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