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M.A.R. Barker, author of Tekumel, also author of Neo-Nazi book?
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<blockquote data-quote="Faolyn" data-source="post: 8596463" data-attributes="member: 6915329"><p>Generally speak, in D&Dland, <em>yes, </em>most of the people who work for a Good King, especially in a Good-aligned city or kingdom, will also be Good. Because Good, in traditional D&D, is more than just being a decent person--it's actively working towards goodness, and part of that is not allowing Evil minions. Remember that, until fairly recently (at least up through 3e), spells such as <em>detect evil </em>would in fact detect Joe Evildude as being evil, even if he wasn't actively evil or supernatural, unless Joe was actively being protected via magic, like <em>Nystul's undetectable alignment</em>. It wasn't actually hard to determine if your underlings were evil or not. And also don't forget that again until recently, it wasn't hard to have your alignment change if your employees committed acts contrary to it and you were aware of those acts and allowed them. A Good King wouldn't stay Good if they allowed Joe Evildude to work as the royal torturer.</p><p></p><p>And as several of us have pointed out, in most big D&D cities, especially those not labeled as Evil, the citizens <em>do </em>have rights and often <em>can </em>vote for at least some of their leadership and <em>aren't </em>subjected to cruel and unusual punishments. Those cities that <em>are </em>Evil are done so that the PCs can topple the Evilness.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8596463, member: 6915329"] Generally speak, in D&Dland, [I]yes, [/I]most of the people who work for a Good King, especially in a Good-aligned city or kingdom, will also be Good. Because Good, in traditional D&D, is more than just being a decent person--it's actively working towards goodness, and part of that is not allowing Evil minions. Remember that, until fairly recently (at least up through 3e), spells such as [I]detect evil [/I]would in fact detect Joe Evildude as being evil, even if he wasn't actively evil or supernatural, unless Joe was actively being protected via magic, like [I]Nystul's undetectable alignment[/I]. It wasn't actually hard to determine if your underlings were evil or not. And also don't forget that again until recently, it wasn't hard to have your alignment change if your employees committed acts contrary to it and you were aware of those acts and allowed them. A Good King wouldn't stay Good if they allowed Joe Evildude to work as the royal torturer. And as several of us have pointed out, in most big D&D cities, especially those not labeled as Evil, the citizens [I]do [/I]have rights and often [I]can [/I]vote for at least some of their leadership and [I]aren't [/I]subjected to cruel and unusual punishments. Those cities that [I]are [/I]Evil are done so that the PCs can topple the Evilness. [/QUOTE]
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M.A.R. Barker, author of Tekumel, also author of Neo-Nazi book?
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