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M.A.R. Barker, author of Tekumel, also author of Neo-Nazi book?
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<blockquote data-quote="Voadam" data-source="post: 8596745" data-attributes="member: 2209"><p>Lord in this case simply means person on the ruling council. They <a href="https://forgottenrealms.fandom.com/wiki/Lords_of_Waterdeep" target="_blank">apparently</a> come from all walks of life and are non-hereditary but chosen as a person of influence when there is an opening on the Council.</p><p></p><p></p><p>Or a democracy. In Ancient Athens the citizens democratically voted the death penalty for Socrates. The buck stops with that democratically enacted decree.</p><p></p><p>The buck stops with the rulers whether they are a monarch, an oligarchy, a republic, or a democracy.</p><p></p><p>Right, to an extent. Rulers/ruling bodies make the rules.</p><p></p><p>I do not know what you mean by autocratic dictatorships here.</p><p></p><p>Governments vary in form greatly and in the level of power they exert and what rights they respect or not. Even monarchies can be absolute central powers or weak symbolic figureheads or a variety of places on a spectrum in many dimensions.</p><p></p><p>You are providing no differentiation between democracies and non-democracies here.</p><p></p><p>Rights are not dependent on whether you vote in leaders or not. Jumping from the buck stops with the rulers to they are all autocratic dictatorships worse than North Korea is a huge jump that you seem to feel is self evident but does not seem to follow.</p><p></p><p>What rights there are is going to depend on what the system in place is and the specific culture. This is often rarely defined for fantasy settings.</p><p></p><p>In a fantasy game with a mythic romantic pseudo-medieval flavor this can mean a variety of things from full modern society with an overlay of platemail and people with the title king or lord, or a full on historical medieval based society, or a different system entirely because of magic and gods or just because fantasy and the sky is not the limit. This can vary for things like Waterdeep, different DMs could run Waterdeep by the book and portray it as a mostly modern base with a light overlay, try to match historical guilds and nobility models for a coastal trade hub city state, or play it as a fantasy society different from both. There is a lot of ways to go with a D&D setting.</p><p></p><p>There is no must on how it must be in a fantasy RPG setting.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8596745, member: 2209"] Lord in this case simply means person on the ruling council. They [URL='https://forgottenrealms.fandom.com/wiki/Lords_of_Waterdeep']apparently[/URL] come from all walks of life and are non-hereditary but chosen as a person of influence when there is an opening on the Council. Or a democracy. In Ancient Athens the citizens democratically voted the death penalty for Socrates. The buck stops with that democratically enacted decree. The buck stops with the rulers whether they are a monarch, an oligarchy, a republic, or a democracy. Right, to an extent. Rulers/ruling bodies make the rules. I do not know what you mean by autocratic dictatorships here. Governments vary in form greatly and in the level of power they exert and what rights they respect or not. Even monarchies can be absolute central powers or weak symbolic figureheads or a variety of places on a spectrum in many dimensions. You are providing no differentiation between democracies and non-democracies here. Rights are not dependent on whether you vote in leaders or not. Jumping from the buck stops with the rulers to they are all autocratic dictatorships worse than North Korea is a huge jump that you seem to feel is self evident but does not seem to follow. What rights there are is going to depend on what the system in place is and the specific culture. This is often rarely defined for fantasy settings. In a fantasy game with a mythic romantic pseudo-medieval flavor this can mean a variety of things from full modern society with an overlay of platemail and people with the title king or lord, or a full on historical medieval based society, or a different system entirely because of magic and gods or just because fantasy and the sky is not the limit. This can vary for things like Waterdeep, different DMs could run Waterdeep by the book and portray it as a mostly modern base with a light overlay, try to match historical guilds and nobility models for a coastal trade hub city state, or play it as a fantasy society different from both. There is a lot of ways to go with a D&D setting. There is no must on how it must be in a fantasy RPG setting. [/QUOTE]
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