Okay, here's my first go at Brian. I'm not sure if I'm using the subtle power feat correctly. I don't mean that it shouldn't be obvious when something catches fire that it's caught fire, of course, but rather that someone would have to be looking rather hard to make a connection between Brian and most of his power effects.
You actually are using it correctly, since powers are assumed to have some kind of visual or audible effect that links the user to the attack. This way the target might appear to spontaneously combust.
Another way of doing it would be to do Indirect, but then people might still know you used a power eventhought the attack came from 'above and to the right.'
[sblock=Brian Shaughnessy]Brian Shaughnessy, PL 6 [110pp]
ABILITIES: [18pp]
Str 10 (+0) Dex 16 (+3) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 16 (+3)
SAVING THROWS: [27 pp]
Toughness +6 (Con +3, Defensive Roll +2, Leather Jacket +1)
Fortitude +11 (8 +3)
Reflexes +11(8+3)
Will +11 (11)
COMBAT: [14pp]
Base Attack +4 (8pp) (Ignite / Freeze +6)
Base Defense +6 (6pp) (Defense 16, flatfooted 13)
Initiative +7
SKILLS: 32 ranks [8pp]
Bluff 10 (+13)
Language 2 (Arabic, Chinese)
Notice 10 (+10)
Stealth 10 (+13)
FEATS: [16pp]
Attack Spec: Ignite, Attack Spec: Flash Freeze, Defensive Roll 2, Dodge Focus 3, Hide in Plain Sight, Improved Initiative 1, Set-Up, Sneak Attack 1, Teamwork 1,
Uncanny Dodge (Infravision), Equipment 3
You better hope that Mars doesn't have Undead, rock golems or Arnold Schwarzenegger caked with mud.
POWERS: [27pp]
--Thermomancy Array (24 pp)
* Environmental Control (Extreme Cold) 8 (2/rank PF: Subtle +1, APs +7)
* AP: Envir. Control (Extreme Heat) 8 (2/rank +1 PF Subtle)
* AP: Ignite 5 (3/rank PF: Reversable +1, Subtle +1) DC 20
* AP: Flash Freeze 5 (Perception Damage (cold)) (3/rank, PF: Reversable +1, Subtle +1) DC 20
* AP: Fire Shield
8 (Deflect, all ranged) (2/rank)
<--- Please Adjust. Deflect is limited by PL limits on Max Defense.
* AP: Ice Slick 6 (Trip) (1/rank, +1/r Area Shapable, PF: Subtle +1) DC 16
* AP: Flare 6 (Dazzle) (2/rank, PF: Subtle +1) DC 16
* AP: Melt 6 (Drain Toughness) (1/rank, +1/rank Range, +0/r Objects only, PF: Subtle +1) DC 16
I see one possible issue with "melt." That being, that not all objects are melt-able.... as far as I know. But in that case it probably reduces the item to ash.
--Immunity 2 (Extreme hot and cold environmental conditions)
--Super-senses 1 (Infravision)
EQUIPMENT:
4 ep unused
Flash Goggles (1ep), Gas Mask (1ep), Knife (4ep), Quarterstaff (4ep), Leather Jacket (1ep)
Abilities 18 pp + Skills 8 pp + Feats 16 pp + Powers 27pp + Combat 14pp + Saves 27pp = 110 pp[/sblock]