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[M&M 3E] October 1962 (Full)
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<blockquote data-quote="tglassy" data-source="post: 7852573" data-attributes="member: 6855204"><p>Ok, I need to know the limits of how many points we're allowed to put into a single power. I found a place that says a skill can't have more than twice our PL, but what about powers?</p><p></p><p>For example, there's a supplement I have for Life Powers, and one of them is Bio-Adaptation. It's Immunity 30 (Fortitude Effects) Limited to effects you have experienced at least once. It costs 15 points because of the limitation.</p><p></p><p>In other words, once you're exposed to a specific type of Foritude Effect, the body adapts, and develops a resistance or immunity. So if I get sick, after I heal, I am immune to that sickness again. Or if I suffocate, then I no longer have to breath. </p><p></p><p>It's a great power, but I don't know if I can put 15 points into one power like that at this level. </p><p></p><p>Another option would be Life Support, which is 10 points, and basically means he doesn't need to eat or breath and can survive in any environment. It's one that's naturally on the Paragon list, but also something I feel he can grab later, as an upgrade. </p><p></p><p>But the previous one, BioAdaptation, does this as well, but in a narrative way. If I ever Starve near to death, my body will adapt and then I no longer need to eat. If I get a disease, I won't get it again later. So eventually, I'll get the Life Support Immunity, and much more over time. So while the Life Support is better in the short run, I'd rather spend the extra five points and get Bio-Adaptation now. </p><p></p><p>I could further limit it to something I have died from, and go full on Doomsday. Not sure if that would lower the Point Cost, though. I'd imagine it should, I don't expect to die often. Unless I do, and make that a central point to his powers. In fact, it should be, now that I'm thinking about it. His thing is coming back from the dead, and I plan for his Immortality Power to slowly rise in ranks, until he can literally die every turn and come back. If I tied this to his death, and made it so he got immunity to whatever killed him, how many points would that be? Immunity is normally 1 point per rank. BioAdaptation, with its limitation, which is much broader than "something I died from" is 1 point per 2 ranks. Could I go as low as 1 point per 3 ranks? 4? </p><p></p><p>I just thought being able to adapt to an environment after being exposed to it would fit, rather than just saying "He wakes up and realizes he no longer needs to breath!" It would be a way to get that "Gradual" feeling that I was looking for.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7852573, member: 6855204"] Ok, I need to know the limits of how many points we're allowed to put into a single power. I found a place that says a skill can't have more than twice our PL, but what about powers? For example, there's a supplement I have for Life Powers, and one of them is Bio-Adaptation. It's Immunity 30 (Fortitude Effects) Limited to effects you have experienced at least once. It costs 15 points because of the limitation. In other words, once you're exposed to a specific type of Foritude Effect, the body adapts, and develops a resistance or immunity. So if I get sick, after I heal, I am immune to that sickness again. Or if I suffocate, then I no longer have to breath. It's a great power, but I don't know if I can put 15 points into one power like that at this level. Another option would be Life Support, which is 10 points, and basically means he doesn't need to eat or breath and can survive in any environment. It's one that's naturally on the Paragon list, but also something I feel he can grab later, as an upgrade. But the previous one, BioAdaptation, does this as well, but in a narrative way. If I ever Starve near to death, my body will adapt and then I no longer need to eat. If I get a disease, I won't get it again later. So eventually, I'll get the Life Support Immunity, and much more over time. So while the Life Support is better in the short run, I'd rather spend the extra five points and get Bio-Adaptation now. I could further limit it to something I have died from, and go full on Doomsday. Not sure if that would lower the Point Cost, though. I'd imagine it should, I don't expect to die often. Unless I do, and make that a central point to his powers. In fact, it should be, now that I'm thinking about it. His thing is coming back from the dead, and I plan for his Immortality Power to slowly rise in ranks, until he can literally die every turn and come back. If I tied this to his death, and made it so he got immunity to whatever killed him, how many points would that be? Immunity is normally 1 point per rank. BioAdaptation, with its limitation, which is much broader than "something I died from" is 1 point per 2 ranks. Could I go as low as 1 point per 3 ranks? 4? I just thought being able to adapt to an environment after being exposed to it would fit, rather than just saying "He wakes up and realizes he no longer needs to breath!" It would be a way to get that "Gradual" feeling that I was looking for. [/QUOTE]
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