[sblock=Zatara]Nice! Okay, let's say Zatanna is his mentor. I know more about her.
I see her as highly supportive of his act, possibly having a different relationship with him where she doesn't get the attitude. She'd be older than he is.
The Infinite Crisis hasn't happened for this world, I don't think. If it does, I want to use it in-game.
Also, it should be "I wonk tahw er'uoy gnikniht", not "ruoy". Common grammagical error ;p
And you may want to add "won uoy t'nod" to that last one. Otherwise you're commanding everyone to spot you, which would be a bad thing when you're hoping for area concealment.
Gosh I love this concept.
[/sblock]
Abilities
STR 9 STA: 7 AGL: 5 DEX: 4 FGT: 7 INT: 1 AWE: 2 PRE: 3
Defenses:
Parry: 9 Dodge: 9 Toughness: 7 Fortitude: 7 Will: 9 Initiative: +5
Skills:
Acrobatics 3 (+8), Athletics 2 (+11), Deception 3 (+6), Insight 5 (+18/+7), Intimidation 2 (+5), Perception 4 (+6), Persuasion 3 (+6)
Advantages:
Ranged Attack 3
Powers:
- Blind Since Birth: Senses 12 (12 PP)
Tremorsense: Accurate, Acute, Danger Sense, Extended 3 (x1k), Penetrates Concealment, Ranged
- Lie Detector: Enhanced Trait 5.5 (2 PP)
Insight +11 (+18), Limited: Sense lying only, Limited: Tremorsense dependent
- Power Lifting 3 (3 PP)
+3 STR for lifting
Carrying Capacity: 100 tons/12 tons
Grab: +7 (DC 24)
Throw: +7 (DC 24)
Unarmed: +7 (DC 24)
Personality
Jessie is fiercely independent, sarcastic, direct, stubborn and confrontational. She has a carefree and adventurous personality and is very tomboyish in the way she acts and dresses - a contrast to the delicate doll her parents saw her as. Jessie loves battling and takes great pride in her fighting skills. Jessie often mistakes a simple friendly gesture as an act of pity for her blindness. Jessie is brutally honest when criticizing others, especially her friends. She is vocal about her opinions on others regardless of status or age. Being unable to see what she looks like, she doesn't feel the need to fuss over her appearance. However, despite her many quirks, Jessie has shown that she is a quick learner and her courage and loyalty to her friends is very stable.
Complications
Blind: Although Jessie is able to compensate for her blindness with her seismic sense, there are still times when it is a major handicap.
Motivation - Thrill Seeker: Jessie is a tomboy looking for the best adventure and fight there is.
Motivation - Worth: Jessie is eager to prove that she is as strong as anyone who can see, and insists that she can carry her own weight.
Secret Identity: Jessie keeps her life as Crusher as secret as possible to not alert her parents of her activities.
Background
Born blind, Jessie Flower was sheltered by parents who believed her blindness made her fragile and incapable of looking after herself. Resenting her parents' treatment, Jessie grew up hard and rebellious. At the age of thirteen, she became aware of her metahuman powers of incredible strength and stamina. She also learned to "see" through the use of seismic sense, feeling people and other objects through their vibrations. She took the alias as Crusher to seek thrills and not draw her parent's attention when she started to go on crime patrols.
One night Crusher met Black Canary, who empathized with the young teenager for both her blindness and for understanding what it's like to want to use your gifts for good against overprotective parents' wishes. Black Canary took Jessie as her apprentice and sidekick, training the teenager to hone both her fighting skills and her use of tremorsense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.