Acid_crash said:Normally, you fire and hit someone with your Fire Blast :EB 10d6 and roll 2, 3, 3, 4, 5, 6, 6, 4, 1, 5...add and do 39 Stun and 11 Body...whereas with the flat damage, you know that 10d6 would = 33 Stun and 10 Body. No roll necessary. But this guess and brief example is normal damage. I guess for Killing damage, roll 2d6 KA, so 6 Body, roll for Stun multiplier, get a 4, so 6 Body and 24 Stun. No die rolling necessary, keeps it simple.
And who said no one could simplify HERO![]()
One trick i used, in d20 games and other games, is to roll one single die, a d6 and use it to adjust the "average " damage.
1 = 70% of average damage
2 = 90%
3-4 = average damage
5 = 110% average damage
6 = 130% average damage.
Since all it entails is being able to do divide by 10 and knowing average damage, it goes quickly and allows for quick results.
For KA stun, i would normal assume "average" of 3xbody, instead of more precise 2.67 if i was figuring the average on the fly.
With the bell curve of multiple d6 rolls, especially with the high end ranges, this doesn't get too far off.