Ben Robbins
Explorer
I recall that name getting roundly mocked during during playtesting... oh wait! My NDA!Kenson said:Fair enough. I actually considered GM Expediting the Fun for Everyone at the Table...
I recall that name getting roundly mocked during during playtesting... oh wait! My NDA!Kenson said:Fair enough. I actually considered GM Expediting the Fun for Everyone at the Table...
Asmor said:I'm also still not sold on the idea of GM fiat... I don't care if it is in the rules, it still feels like cheating to me.
Kenson said:Fair enough. I actually considered GM Expediting the Fun for Everyone at the Table but it didn't fit quite as well as a section header as GM Fiat.![]()
ShinHakkaider said:I feel the same way. Which is why I have a bit of a problem with M&M, that and hero points it seems like the game is heavily skewed towards the players. As someone who comes from a HERO/CHAMPIONS background it really goes counter to what I'm used to in a supers game.
Also it feels like the Villians can never truly flat out win vs. the heroes WITHOUT GM fiat, which is crap. I mean I've been reading superhero comics since I was 6, I'm 35 now and there have been plenty of times where the Villain is simply BETTER or more powerful than the heroes. In M&M with enough hero points, the heroes can beat or escape defeat from most anyone and that's really the part that doesnt ring true for me.
That, and the fact that M&M is also a game. If the outcome is already heavily skewed toward the heroes then what's the point? A narrative constructed for entertainment value is one thing, but as a new GM running M&M I really found that my enjoyment was pretty much limited because A) I had two munchkin players who totally twinked out their characters and B) the system seems designed to give a game advantage to the players.
Personally, I like it when my players have to work for thier victory and not have it assumed that they are going to win in the end.
Y'know, for a victim he's pretty smart.Victim said:GM Fiat has the same role... *SNIP* ...villain team ups.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.