Kaladhan
First Post
My game session is in 10 hours, and I'm currently out of ideas for my current Mutants and Masterminds campaign. It is set in an Iron Age setting, meaning somewhat based 90s comics where the government can be as much as an enemy than Lex Luthor.
My players will explore an island that used to be a hide-out for the Atomic Brain (in the 1970s). They know that somebody else has taken it over in the last couple of months. They're going there to find out who (which of course, will be somebody with less than friendly intention).
They will suspect the new occupants to have something to do with the Mutant Army (somewhat like Magneto's Brotherhood of Mutants, a gang of terrorists). Instead, they will find an old mentor gone rogue and his new gang.
Yesterday, I was making the map of the base, and I had a brain fart. I would like to read suggestion on what possible features such a base could have. The old mentor doesn't like technology and probably didn't change the 1970s computers.
So suggest away!
My players will explore an island that used to be a hide-out for the Atomic Brain (in the 1970s). They know that somebody else has taken it over in the last couple of months. They're going there to find out who (which of course, will be somebody with less than friendly intention).
They will suspect the new occupants to have something to do with the Mutant Army (somewhat like Magneto's Brotherhood of Mutants, a gang of terrorists). Instead, they will find an old mentor gone rogue and his new gang.
Yesterday, I was making the map of the base, and I had a brain fart. I would like to read suggestion on what possible features such a base could have. The old mentor doesn't like technology and probably didn't change the 1970s computers.
So suggest away!