Alright, my players have taken the bait, and next session they're gonna fight the game's current BBEG on his own turf. Question is, what exactly would be in his sanctum? Here's a run-down of the guy:
-He's based on the villain Kalak from the book, but I restatted him and changed his origin somewhat.
-He's Atlantean, and originally wore his mask to hide his horribly scarred face (yay comic book cliches!)
-After he was defeated by his brother, a fellow Atlantean mage and prince, his soul was trapped in the mask, and the mask was hidden in a secret vault on the isle of Crete. (Atlantis in my world was a floating city-state in the Mediterranean)
-The mask lay dormant for thousands of years, until an archaeologist found it, and was compelled to put it on.
-His sanctum is the vault the mask was in for so long.
-His plan is to steal a sample of a mineral called Chronium (current campaign McGuffin), and use its time-manipulating properties to go back in time and destroy Atlantis (I keep a tight rein on time travel stuff in my game).
-In my world, science and magic are two totally different things, and as such cannot interract with each other in any way, shape or form. Scientific analysis of magical portals only leads to frustration, and purely magical effects (such as blasts of pure magic) have little effect on computers.
Any ideas?
-He's based on the villain Kalak from the book, but I restatted him and changed his origin somewhat.
-He's Atlantean, and originally wore his mask to hide his horribly scarred face (yay comic book cliches!)
-After he was defeated by his brother, a fellow Atlantean mage and prince, his soul was trapped in the mask, and the mask was hidden in a secret vault on the isle of Crete. (Atlantis in my world was a floating city-state in the Mediterranean)
-The mask lay dormant for thousands of years, until an archaeologist found it, and was compelled to put it on.
-His sanctum is the vault the mask was in for so long.
-His plan is to steal a sample of a mineral called Chronium (current campaign McGuffin), and use its time-manipulating properties to go back in time and destroy Atlantis (I keep a tight rein on time travel stuff in my game).
-In my world, science and magic are two totally different things, and as such cannot interract with each other in any way, shape or form. Scientific analysis of magical portals only leads to frustration, and purely magical effects (such as blasts of pure magic) have little effect on computers.
Any ideas?
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