Well, I couldn't. I just got different answers to the same question.Valiantheart said:This is the kind of question that shouldnt be posted for Steve. The man has more important things to do than answer a question that anyone could have answered in 1 minute using the search function.![]()
STEVE'S ANSWERThe answer is no the flaws do not have to apply to every extra in a power. They may be applied individually to an extra or to the entire power. The cost break is the same. Traditionally extras cannot be flawed to cost less than 1pp per rank.
hobgoblin said:steve's answer was as expected, but what about non-power extras? most likely they do if they have an effect that dont depend on a specific power
hmm, i just got thinking, what happens to range if i take a touch power as a extras to a line of sight power? do they have varying range or do the range become LOS for all? and have this been asked before(most likely)?
Thanee said:One question... I've heard this a few times now, but can't make any sense out of it.
How do you learn powers as power stunts of other powers!?
Power stunts are feats, right? They don't have ranks.
How would that work? And what would be the point of it?
Bye
Thanee
Insight said:Powers as extras are self-contained, and do not inherit attributes from the parent power. Therefore, a touch power is still a touch power if it's taken as an extra. Likewise, a ranged power taken as an extra of a touch power can still be used at range.
Insight said:Also, the prospective power stunt would need to be of the same cost/rank as the base power or less. Therefore, you couldn't add an autofire continuous energy blast as a power stunt on a base strike (melee) because the cost of the EB is a lot more than the strike.
The Grackle said:You can have a power stunt that has a higher cost/rank than the base power, but it has to equal the same amount of total points.
For example you could have rank 10 Energy Blast (2pp X 10ranks= 20pp)
w/a stunt
rank 5 Energy Blast w/the area and selective extras (4pp X 5ranks= 20pp)
http://www.mutantsandmasterminds.com/phpBB2/viewtopic.php?t=5358

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.