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M&M stacking powers
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<blockquote data-quote="Acid_crash" data-source="post: 1965723" data-attributes="member: 16278"><p>The stacking rules is one of the inherent flaws of the game and the main reason why I don't play it. That and it uses a d20 so I changed that for 2d10 if I ever ran it. </p><p></p><p>If you don't think of the game in Power Level terms, and just give them straight points, like 150 points and keep the limitations as far as BaB, Ability Scores, Defense scores but do away with the whole PL limitation as far as stacking goes, sure we would see characters with outrageous protection stackign, but we would see characters with logical offensive stacking also. </p><p></p><p>But...Protection does not add a bonus to Damage Saves, it just reduced the attack value of the attack by its rating. Anything else is then added to the Damage Save. So, Protection and Damage Save are two different things...right?</p><p></p><p>it doesn't make sense to me that a character who has Strike (Cosmic Power) +7 and Strike (Training) +6 be limited to only +10 because of the PL, but logically it would be a +13 as the character is designed. </p><p></p><p>This is why I like HERO and SAS over MnM, they don't have this problem with power stacking. They just let the character do what it is designed to do. I know that people could make characters that are broken in those systems also, but I think MnM would be just fine keeping all the initial character generation limitations of the PL except for the power stacking. Let the points go where they may.</p><p></p><p>Another question... When some of you have made MnM characters, and played in MnM games, what proportion of your power points go towards your skills? </p><p></p><p>I think that this game should incorporate an optional rule limiting player's options in one way, yet expanding them in another... instead of giving just a whopping 150 points at PL 10, the character is given 120 points for abilities and powers, and 30 points for skills. I think a PL 10 character should be very well skilled. Any additional points from disadvantages goes towards the abilities and powers side.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1965723, member: 16278"] The stacking rules is one of the inherent flaws of the game and the main reason why I don't play it. That and it uses a d20 so I changed that for 2d10 if I ever ran it. If you don't think of the game in Power Level terms, and just give them straight points, like 150 points and keep the limitations as far as BaB, Ability Scores, Defense scores but do away with the whole PL limitation as far as stacking goes, sure we would see characters with outrageous protection stackign, but we would see characters with logical offensive stacking also. But...Protection does not add a bonus to Damage Saves, it just reduced the attack value of the attack by its rating. Anything else is then added to the Damage Save. So, Protection and Damage Save are two different things...right? it doesn't make sense to me that a character who has Strike (Cosmic Power) +7 and Strike (Training) +6 be limited to only +10 because of the PL, but logically it would be a +13 as the character is designed. This is why I like HERO and SAS over MnM, they don't have this problem with power stacking. They just let the character do what it is designed to do. I know that people could make characters that are broken in those systems also, but I think MnM would be just fine keeping all the initial character generation limitations of the PL except for the power stacking. Let the points go where they may. Another question... When some of you have made MnM characters, and played in MnM games, what proportion of your power points go towards your skills? I think that this game should incorporate an optional rule limiting player's options in one way, yet expanding them in another... instead of giving just a whopping 150 points at PL 10, the character is given 120 points for abilities and powers, and 30 points for skills. I think a PL 10 character should be very well skilled. Any additional points from disadvantages goes towards the abilities and powers side. [/QUOTE]
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