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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1968497" data-attributes="member: 12332"><p>MnM is VERY much a DM's Fiat sort of game. You just have to have DM concentration and control at every step of the way ... so the DM knows what the PCs are capable of, so the players know what the DM is up to. It can be one of the most fun games you play ... it can also turn into a real stinkfest and real quick.</p><p></p><p>In the case of PL caps, even Steve Kenson, the lead designer, has suggested removing PL caps in some instances and for some people's games who feel it would be better that way. Some Low-PL games could benefit from having a higher-capped game, even with the lower points. Some character concepts could do with having a higher cap as long as it's KNOWN and able to be worked with.</p><p></p><p>The PL cap is one of those things were the DM can glance through and know: "Okay, he's a brick, PL 10 ... Super-STR 10, Str 20 ... he's going to be able to blow through THIS much Armor and THESE mooks." If suddenly that PL 10 guy has 13 ranks in Super STR all of his calculations are out the window and the Brick goes stomping through the game with the other PCs following lamely behind.</p><p></p><p>But if, say, you've got the above Kid With Magic Sword ... then you're talking with the DM and agreeing to put some limits on the kid but giving him his head as far as the cap on the sword goes. That could be cool ... the SuperSTR brick can't break down this wall of Force Field the baddie set up ... but Kid Pendragon (with his amazing +1 Damage Save) hauls out Excalibur (+15) and carves a hole for the party. Give and take. As long as the DM knows its there.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1968497, member: 12332"] MnM is VERY much a DM's Fiat sort of game. You just have to have DM concentration and control at every step of the way ... so the DM knows what the PCs are capable of, so the players know what the DM is up to. It can be one of the most fun games you play ... it can also turn into a real stinkfest and real quick. In the case of PL caps, even Steve Kenson, the lead designer, has suggested removing PL caps in some instances and for some people's games who feel it would be better that way. Some Low-PL games could benefit from having a higher-capped game, even with the lower points. Some character concepts could do with having a higher cap as long as it's KNOWN and able to be worked with. The PL cap is one of those things were the DM can glance through and know: "Okay, he's a brick, PL 10 ... Super-STR 10, Str 20 ... he's going to be able to blow through THIS much Armor and THESE mooks." If suddenly that PL 10 guy has 13 ranks in Super STR all of his calculations are out the window and the Brick goes stomping through the game with the other PCs following lamely behind. But if, say, you've got the above Kid With Magic Sword ... then you're talking with the DM and agreeing to put some limits on the kid but giving him his head as far as the cap on the sword goes. That could be cool ... the SuperSTR brick can't break down this wall of Force Field the baddie set up ... but Kid Pendragon (with his amazing +1 Damage Save) hauls out Excalibur (+15) and carves a hole for the party. Give and take. As long as the DM knows its there. --fje [/QUOTE]
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