The muted sound of a map being unfolded could be heard as Aeaxeos and Deezy related the pieces of information they gleamed from Conveyor I's message.
“We will avoid Nice.”
"I will send our brother's a message to telling them to continue of their journey." Lord Burroughmeister stated over the caravan's local band.
"Assuming our brothers are traveling non-stop, they should arrive in the vicinity of Buvinda Vallis in about 13 hours. If all goes well, it should only take our caravan about 11 - 12 hours to reach Buvinda Vallis assuming we travel non-stop and at maximum speed."
OOC: Buvinda Vallis is located about an hour west of the region where the stranded caravan is located.
As the caravan sped forward on the revised route, Brian strained his eyes as he searched the sky for signs of the aerial patrol. After a few moments, Brian noticed two small faint fast moving specks of light moving away from Victoria Town. Immediately, Brian knew what they were, an a patrol of aerodynes. Luckily, the patrol seemed intent on searching for the caravan in the wastelands to the east.
30 minutes later....
As per Seif's instructions, the caravan made its way into a large ravine in a narrow valley south-west of Victoria Town. According to Seif, the ravine eventually lead into a canyon wide enough for each vehicle in the caravan to travel side by side; for the moment, vehicles are required to travel in a single file line under a steep 50 ft. cliff, which Seif instructed the drivers to hug.
While driving under the cliff, Brian, Deezy and the rest of the group members who are not apart of the interrogation find themselves on the edge. Not only are you unable to scan the eastern sky for signs of the aerodyne patrol, you also find yourself unnerved by occasional rocks that tumble down the cliff-face.
Then unexpectedly, you begin to hear the sounds of an propeller engine reverberate off valley's walls. Moment's later, two aerodynes banks into your sights about one hundred feet in front of the lead vehicle at a low altitude...
Aerodyne Patrol Notice: 1d20+3=9 vs 21 ---> Caravan success
Luckily, the patrol did not notice the caravan; however, if they traveling the opposite direction....
Meanwhile... in the Medium Crawler's bed...
"Register her for transmitters or any other bug."
Seif nodded to Sahid and he knelled by Lady Rasputina's side and began patting her body, causing the grigorieva to laugh.
"You filthy proles should have though about doing that when your disarmed me." Lady Rasputina leaned forward and whispered,
"Maybe you were afraid that the girl in the machine would be jealous of the attention you savages would be giving me and that is why you are searching me while her back is turned." An impish smile formed on her lips.
At that moment Seif rested his hand the grigorieva's sleeve, just above where her arms were bound. He feels what may be some sort of wrist device or a watch. Lady Rasputina smiled coyly.
"A coming of age present, from my father."
Lady Rasputina Bluff: 1d20+6=26
Seif Sense Motive: 1d20+1=19 vs 26 ---> Fail.
Sahid Sense Motive: 1d20+1=14 vs 26 --> Fail.
Believing her, Seif begins his interrogation.
"The roadblock."
"What is so difficult to understand about the road block? You and your cohorts have been labeled as dissidents and our orders were to capture Raymond Burroughmeister and any aristocrats or boardmembers of local 310 who were assisting him and bring them in for questioning." She paused, then coldly added,
"We were also given the authority execute any individual we deemed fit. Unlike, what your benefactor may have told you, this never about a stranded caravan. His aim is to topple our society's order and to destroy the Great Martian Union."