[M&M2e] Red Sands Chronicles

Aeaxeos, having been at the site exactly on time has inspected the caravan guards as they came in. Not impressed, he is somewhat delighted to see the arab warrior.

I agree. We need to plan ahead for possible raider attacks.
 

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James arrived at the designated place just in time. He carried a backpack, a large bore hunting rifle at his back and a revolver and knife on his belt.
He had exchanged his usual suit and tie for something more suited to the desert. His equipment seemed to be in good order and sensibly chosen.

But more experienced observers somehow can't shake the feeling that James is not really used to wearing clothes like this or to walking around visibly armed.
 

Sahid walks around the plaza. "Please, comrades, the ones of you in charge or able to defend the caravan, gather, come to me, I need a word with you all, regarding a matter most important." The Ottoman waits on his spot for the others to come before explaining the plan he has formulated in his head.

Knowledge (tactics): 18
 

"Shift the medium crawlers to the side, out of the dust from the heavy?" suggests Seif after mulling it over. He's drawn a quick map in the thin layer of sand that covers the plaza's hardened ground, to help him see what the turban man was talking about.

[sblock=OOC]Help Another Know (Tactics): 1d20=13. Success. Sahid's rolll is now 18+5=23. <looks at the rules for Master Plan>. Drat! No change. Should have read up on it beforehand. :.-(

Could you work out our caravan's marching order, Voda?[/sblock]
 
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OOC: Sure, would like a "Hey shady dude, it's ok that you move my token around" kinda post before doing so, don't want to stand on anyone's toes.
 

Deezy obediently tromps the 'Great Metal Beast' up to Sahid and makes a clumsy salute with its oversized hand.

"I'll help defend it!" she proclaims. "We both will!"
 

Brian Shaughnessy

Brian found himself oddly appreciative of Deezy's ramblings, even if he only understood about half of what she was talking about. For one thing, it reminded him that he wasn't stuck inside this great metal sheath all alone, and that the person who could get him out of it was alive and alert. For another, the rather impressive ability of the diminutive mechanic to speak for so long without apparently breathing covered for how difficult Brian was finding it to breathe, himself.

He wasn't claustrophobic per se, but he was characteristically nervous in proximity to things clearly designed to hunt down and destroy ... well, it might not be made just for someone like him, but it reminded him of the human talent for violence. He spent most of the jaunt to the plaza centering himself; he couldn't read the displays, but he knew Deezy could, and if the temperature control systems suddenly started fighting against an unknown hot or cold spike, an imaginative genius used to improvisation and unconventional thinking might not find it as hard to pin down the alien factor as other folks did.

So he kept quiet, controlled, and tried to acclimate to the ride he'd hitched. It didn't sound like it would be an especially short journey.
 

"The exos will be riding in the crawlers," he points out.

He quickly goes through a visual inspection of the open flatbed before him and then a mental checklist of what they were formerly planning to put there... "We can make you fit on this one." Just. "Climb up, we'll strap you in."

EDIT= Forgot to paste-in this bit:
<Assuming she does:

Looking up and up at the Beast as it closes, he can't help but be impressed. The weaponry alone.... Any raider combine chief was going to have serious second thoughts when he saw *that* accompanying them!

[sblock=OOC]Whenever you're ready to head out.[/sblock]
 
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Lord Burroughmeister begins to speak. "Brothers, Sisters, we will be leaving shortly to meet the second caravan outside the southern gates. It will be well advised that you take these final moments to assign who while ride in which crawler, runner, or the airship, assign driving schedules, and devise last minute preparations."
OOC: There are twenty-one people total (including the PCs and Lord Burroughmeister).

"I wish to discuss tactics in case of an ambush, if we don't have a plan, we'll be eradicated soon." asks The Ottoman

I agree. We need to plan ahead for possible raider attacks.

"There is no sense in planning for an attack when we do not have a proper route." The vice chairman states as he places to maps on the ground. "My men in the Trader's Guild indicated that the caravan is located somewhere in the Phlegra Dorsa West of Hectate Tholsa. Depending on which of the established trade routes Seif plans on using it should take the caravan 20 to 30 hours to reach the general region and return. " As you look at the map, you notice that one city is marked as being near that region, Elysium.

[Sblock="Common 'Wastelander Knowledge.'"]
Elysium, the City of Death.
All who enter into her walls become sick. Those who eat or drink within her halls become poisoned. Those who bear her children give birth to mutants.
[/sblock]
OOC: Since most trade routes to Setenza passes through Phelegra Dorsa, its not really a matter of picking the fastest route, not getting lost, and hoping to make radio contact so you can locate the caravan.

Lord Burroughmeister continues, "I suspect that Seif has already mapped out his route through the city, so our drivers might want to consult with him prior to our voyage, everyone else take your places in the caravan."

OOC: What are the marching orders for traveling inside the city? Assume that most streets will safely accommodate 2 or 3 vehicles traveling side by side without colliding into "opposing traffic".

"Please, comrades, the ones of you in charge or able to defend the caravan, gather, come to me, I need a word with you all, regarding a matter most important."

Sahid Knowledge (tactics): 18
OOC: This roll will apply to any ambushes that might occur in the city.
 
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Aeaxeos joins the Ottoman to listen what he has to say. I will take place in the middle, so I can easily move to either flank.
 

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