[M&M2e] Red Sands Chronicles

The group quickly sped down the raider's trail on their journey south into the wasteland. The route took them past multiple rock out croppings and the ruins of several small buildings, including one which appeared to have once been a fuel depot and the ruins of a water silo that had been used for target practice. Passing you find yourselves thankful that you did not have to discover whether or not the ruins were inhabited by mutants who fed upon the crabs that were struck by raiders who occasionally traveled down the path.

A few short minutes past the ruin buildings, the trail leads you up a small bluff which is flanked by a quarter mile wide crater. From the bluff's crest, you are able to spot your destination, an airship boneyard located about a mile away from the base of the bluff's southern end. The terrain between the bluff and the boneyard is broken up by numerous gullies of what appears to have once been an ancient martian arroyo.

In the center of the boneyard you see a large metallic structure that was built from the welded-together wreckage of several airships, the raider's refuge. The walls of their refuge appear to be about 20 - 30 feet in height, and there is what appears to be a north facing gate. Within the walls you can see what appears to be less then a dozen vehicles, multiple small shelters, and what appears to have once been an oil tower located in the center of the camp. From your position you can tell that there no one guarding the walls, however, the oil tower appears to have a single sentry.
 
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Brian Shaughnessy

Brian opts for the ATV, realizing the limited visibility from the inside of the Beast would hinder his abilities significantly. Since he didn't have to hide those any more, he figured he should put them to the best use.

As the group assesses the base, Brian looks to Seif. However tenuous their relationship might be, Brian couldn't deny that the guide still had the most strategic experience.
 

"Hm," Deezy opines from within the Beast...quietly. "Seems like there might be a lot of guys in there if they ride two or three to a vehicle. I'll see if I can find their signal if they're using radios, and listen in."

She called up the EWCM display on the bristling HUD screen and started hunting through civilian and military broadcast frequencies for strong local, unencrypted signals.
 

Deezy listened closely to the radio as she scanned through dozens of number stations, countless channels filled with garbled static, and numerous anomalous radio signals from a distant past for any hint of a local broadcast. When all hope was nearly lost, she heard two distinct garbled voices.

"..fool if ya think our mates will bring back spoils from Slaughter Town."
"Aye. Dem bastards always win de spoils. We risk our lives and den dey take da prize. Damn dat Spartan and his whore! I wouldn't be surprised if she purposely poisons our men before sending dem ta Slaughter Town ta win us our spoils."
"Hold ya tounge mate! The mistress can here ya!"
"Like I care wha da whore dinks? We'd be betta off in Setenza. De gangs in dat town have no stupid rules about de strongest winning de goods dat WE stole. Dey have no giant mutant enforcers, no sword wielding whores, and no Spartans who calling de shots."
"I said hold yer tounge mate! We ain't got the fuel ta reach Setenza, we ain't going ta make no friends with the Galaxians and we ain't going ta sneak inta no caravan that's traveling through Tatanka. Mate, we are dead in the sands, and you know it. So shut ya hole and stop ya dreaming. Ya ain't brave enough to challenge the Mistress or the Warlord and ya aint strong enough survive if ya did. So quit ya yapping and pick off a straggler and pray she ain't listening or you will be food for some mutant or crab by the time our men return."
 
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Brian opts for the ATV, realizing the limited visibility from the inside of the Beast would hinder his abilities significantly. Since he didn't have to hide those any more, he figured he should put them to the best use.
"Scout party moving out!" shouted the robed guide as he began running, swung up the neck of his already moving cybernetic camel and took off in the lead with his by now characteristic mix of recklessness and caution.

As the group assesses the base, Brian looks to Seif. However tenuous their relationship might be, Brian couldn't deny that the guide still had the most strategic experience.

OOC: Desert Ambush concealement power on all those watching the camp directly, please Relique.
"Easy access," drily commented the desert man with a half-gesture towards the side arroyos, his tone somehow managing to spell out 'traps' in burning cursive letters. And an equally tempting sentry... "Can any see cameras or hidden spotters?"

OOC: Notice +10 for any such. Seif won't limit himself to the camp itself, surveying the surrounding area as well for any camouflaged guardposts that could radio back an alert to the main encampment.
«Assuming none:
"Freeze the oil sentry," he finally suggested, pointing and then following with sliding fingers, "Approach by the main road. I will jump the gate and open it from the inside."

<Response Deezy, Brian, Sahid?>
 

Deezy's piping voice crackled to life in the radios of the caravaners.

"Guys, I found their chatter!" she bubbled excitedly. "First of all, it sounds like their leader is a Spartan and some woman they call 'mistress' or 'whore,' depending on who's listening. But get this...they're also out of fuel! Dead in the sand."

She cleared her throat and added, "On the other hand, they've also got a raiding party out right now, and at least one of the guys I heard sounded like he might be a sniper. So watch your backs if you go scouting."

"They also mentioned a caravan going through Tatanka right now."
 

Brian Shaughnessy

At the clear intent of Seif's tone, Brian turns his own preternatural senses to the area, looking for hidden heat signatures a normal eye would miss.

"I can try flash-freezing him, but that's not the same as, say, encasing him in ice. That requires manipulating water in a way I can't do yet." He looks to The Ottoman. "Seems more up your alley, depending on how far you can work that trick? If we want to provide cover, I can certainly drop the temp by a wide margin around him, though."

[sblock=ooc]Brian's "Flash freeze" is simple a cold-skinned damage power. His powers don't currently enclude any kind of paralysis or disabling kind of tricks, though I suppose he could try stunting them if he's got the HP to brush off the fatigue. But since I think VV's character already has ice shape powers, that might be easier depending on range.

Brian's second offer is his base environmental control. He could make the area around the sentry Extremely Cold, which comes with negative modifiers of its own if he stays in it for more than a few minutes.

Edit: forgot to add my Notice roll:

Notice (w/ infravision) (1d20+10=28)[/sblock]
 

"I can try flash-freezing him, but that's not the same as, say, encasing him in ice. That requires manipulating water in a way I can't do yet." He looks to The Ottoman. "Seems more up your alley, depending on how far you can work that trick? If we want to provide cover, I can certainly drop the temp by a wide margin around him, though."
"'We' want him silent," drily corrected Seif. By which he meant-
Deezy's piping voice crackled to life in the radios of the caravaners. "Guys, I found their chatter!" she bubbled excitedly. "First of all, it sounds like their leader is a Spartan and some woman they call 'mistress' or 'whore,' depending on who's listening. But get this...they're also out of fuel! Dead in the sand." She cleared her throat and added, "On the other hand, they've also got a raiding party out right now, and at least one of the guys I heard sounded like he might be a sniper. So watch your backs if you go scouting.""They also mentioned a caravan going through Tatanka right now."
Seif listened; thought about it, teeth tight; found nothing that notably changed the plan. Except, maybe: "Are the Spartan and the whore in camp or out raiding?" he asked, clicking on his camel's radio. He would rather avoid facing a fully armored Spartan if at all possible...
 

The watchman quickly scans the horizon in group's direction then walks towards the eastern edge of the tower and begins to watch the horrizon.

Seif Notice:1d20+10=19
[Sblock=Seif]Seif doesn't notice any camouflaged spotters, guard towers, or cameras.[/sblock]

Notice Brian:1d20+10=28
[Sblock=Brian]It appears that everyone in the camp except the lone watchman and one solitary person is a sleep.Also note worthy you don't see any large heat sources that suggests the presence of a functioning suit of Spartan Armor

The only heat sources in the surrounding desert seem to be from Martian fauna.

.[/sblock]

OOC: I assume that the group is still on the bluff and are surveying before making a dash towards the arroyo.

I've been pretty much considering HP refreshed every time I posted "Chapter: Whatever." So yeah, If you want him Paralyzed or whatever, just say the word. :D"
 
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Brian Shaughnessy

"'We' want him silent," drily corrected Seif.

Brian bites down on the inside of his cheek to resist an exasperated sigh, and merely nods.

"Are the Spartan and the whore in camp or out raiding?"

"I can't tell enough to pinpoint the latter, but I'm not seeing the kind of high heat signature like Aeaxeos' armor gave off. From what I can tell, other than that guard, there's only one other person who's not sleeping in there." he points to where he sees the other active signature.



I've been pretty much considering HP refreshed every time I posted "Chapter: Whatever." So yeah, If you want him Paralyzed or whatever, just say the word. :D"

OOC: Coolness. Thanks much. I'll let ya know. :)
 

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