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[M&M3] Astonishing Tales of Centropolis Vol. #3, Issue 1 ‘This Island Apocalypse’
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<blockquote data-quote="GreenKarl" data-source="post: 7482932" data-attributes="member: 6801242"><p>The heroes make their way into the jungle and start moving silently around the encampment. They come to the river that must feed the waterfall below and can hear its rumble a bit away from them. As they are about to cross the river, something bursts from under the ground only feet away!!!</p><p></p><p>[gm]Spider Robot <a href="http://roll.coyotecode.net/lookup.php?rollid=215668" target="_blank">Stealth then Initiative: 1D20+16 = [7]+16 = 23; 1D20+7 = [15]+7 = 22</a>, everyone gets to make a Perception roll vs. the Robot's Stealth or 23. If you make it or have Danger Sense (psi or otherwise) you are Surprised for the first round (<strong>Vulnerable</strong> or 1/2 Defenses). Then roll your Initiative. The Robot Spider is going on 27. If anyone beats that then all the heroes go first. Otherwise you all go after it.</p><p>Remember in the jungle unless Princess is glowing (which I am assuming she is) its dark here. Movement is still considered <strong>Hindered</strong> (speed -1) without some special type of movement because of all the trees and underbrush.</p><p>[sblock=Spider-Killbot Mark-III][ATTACH]100642[/ATTACH]</p><p></p><p><strong>PL 10</strong> (Power Points 178)</p><p><strong>STR</strong> 7, <strong>STA</strong> N/A, <strong>AGL</strong> 7, <strong>DEX</strong> 2, <strong>FGT </strong>9, <strong>INT</strong> 0, <strong>AWE</strong> 3, <strong>PRE</strong> 8</p><p><strong>Powers</strong>: <strong><em>Armor Plating</em></strong> (Protecting 11, Impervious 6); <strong><em>Claw Strikers</em></strong> (Strength-based Damage 4, Multi-Attack 11); <strong><em>Frightful Roar</em></strong> (Affliction vs. Will 10, Extra Condition, Limited Degree (2 degrees max) [1st degree: Dazed and Vulnerable, 2nd degree: Defenseless and Stunned], Perception area – Sense-Dependent [Hearing]); <strong><em>Robot Senses</em></strong> (Super-Senses 2 [Dark Vision]); <em><strong>Multiple Limbs</strong></em> (Extra limbs 3 [4 extra]), <strong><em>Running</em></strong> (Speed 3 [240ft]), <strong><em>Tunneling</em></strong> (Burrowing 5 [30ft]), <strong><em>Unliving </em></strong>(Immunity to Fortitude Effects 30)</p><p><strong>Advantages</strong>: Eidetic Memory, Fearless, Instant Up, Move-by Attack</p><p><strong>Skills</strong>: Athletics 5 (+12), Perception 10 (+13), Stealth 9 (+16)</p><p><strong>Offense</strong>: Initiative +7, Clawed attack +9 (Close, Damage +11; Multi-Attack), Fear Gaze – Dodge save DC 20 (Will save vs. DC 20 or suffer affects; if target succeed with Dodge does not need to make the Will save. Requires the target to be able to Hear or immune)</p><p><strong>Defense</strong>: Dodge 6, Parry 9, Fortitude N/A, Toughness +11, Will +3</p><p><strong>Totals</strong>: Abilities 62 + Powers 100 + Advantages 4 + Skills 12 + Defenses 0 = 178pp[/sblock]</p><p>Actions and Rolls!!![/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7482932, member: 6801242"] The heroes make their way into the jungle and start moving silently around the encampment. They come to the river that must feed the waterfall below and can hear its rumble a bit away from them. As they are about to cross the river, something bursts from under the ground only feet away!!! [gm]Spider Robot [URL="http://roll.coyotecode.net/lookup.php?rollid=215668"]Stealth then Initiative: 1D20+16 = [7]+16 = 23; 1D20+7 = [15]+7 = 22[/URL], everyone gets to make a Perception roll vs. the Robot's Stealth or 23. If you make it or have Danger Sense (psi or otherwise) you are Surprised for the first round ([B]Vulnerable[/B] or 1/2 Defenses). Then roll your Initiative. The Robot Spider is going on 27. If anyone beats that then all the heroes go first. Otherwise you all go after it. Remember in the jungle unless Princess is glowing (which I am assuming she is) its dark here. Movement is still considered [B]Hindered[/B] (speed -1) without some special type of movement because of all the trees and underbrush. [sblock=Spider-Killbot Mark-III][ATTACH=CONFIG]100642._xfImport[/ATTACH] [B]PL 10[/B] (Power Points 178) [B]STR[/B] 7, [B]STA[/B] N/A, [B]AGL[/B] 7, [B]DEX[/B] 2, [B]FGT [/B]9, [B]INT[/B] 0, [B]AWE[/B] 3, [B]PRE[/B] 8 [B]Powers[/B]: [B][I]Armor Plating[/I][/B] (Protecting 11, Impervious 6); [B][I]Claw Strikers[/I][/B] (Strength-based Damage 4, Multi-Attack 11); [B][I]Frightful Roar[/I][/B] (Affliction vs. Will 10, Extra Condition, Limited Degree (2 degrees max) [1st degree: Dazed and Vulnerable, 2nd degree: Defenseless and Stunned], Perception area – Sense-Dependent [Hearing]); [B][I]Robot Senses[/I][/B] (Super-Senses 2 [Dark Vision]); [I][B]Multiple Limbs[/B][/I] (Extra limbs 3 [4 extra]), [B][I]Running[/I][/B] (Speed 3 [240ft]), [B][I]Tunneling[/I][/B] (Burrowing 5 [30ft]), [B][I]Unliving [/I][/B](Immunity to Fortitude Effects 30) [B]Advantages[/B]: Eidetic Memory, Fearless, Instant Up, Move-by Attack [B]Skills[/B]: Athletics 5 (+12), Perception 10 (+13), Stealth 9 (+16) [B]Offense[/B]: Initiative +7, Clawed attack +9 (Close, Damage +11; Multi-Attack), Fear Gaze – Dodge save DC 20 (Will save vs. DC 20 or suffer affects; if target succeed with Dodge does not need to make the Will save. Requires the target to be able to Hear or immune) [B]Defense[/B]: Dodge 6, Parry 9, Fortitude N/A, Toughness +11, Will +3 [B]Totals[/B]: Abilities 62 + Powers 100 + Advantages 4 + Skills 12 + Defenses 0 = 178pp[/sblock] Actions and Rolls!!![/gm] [/QUOTE]
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[M&M3] Astonishing Tales of Centropolis Vol. #3, Issue 1 ‘This Island Apocalypse’
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