[M&M3] Heroes & Villains

Mark Chance

Boingy! Boingy!
Horn of Valhalla: Summon 5 (Extras: Active, Horde, Multiple Minions 2 [4 Average Asgardians]; Flaw: Easily Removable) [Cost: 8/rank, 29 points]

Average Asgardian (PL 6 Minion)
Strength 6, Stamina 2, Agility 1, Dexterity 0, Fighting 3, Intellect 1, Awareness 1, Presence 1

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Powers:
Asgardian

Enhanced Strength 2 (Flaw: Lifting Only) [Cost: 0.5/rank, 1 point]
Immunity 2 (Aging, Disease) [Cost: 1/rank, 2 points]
Protection 4 (Extra: Impervious) [Cost: 2/rank, 8 points]
Regeneration 2 [Cost: 1/rank, 2 points]
Speed 2 (8 MPH) [Cost: 1/rank, 2 points]

Advantages: Diehard, Equipment 3, Great Endurance, Improved Initiative, Power Attack

Skills: Athletics 6 (+12), Perception 4 (+5)

Offense:
Initiative: +5
Weapon +3 (Close, Damage 9, Crit 19-20)

Defense:
Dodge 6 (3 without Large Shield)
Parry 6 (3 without Large Shield)
Fortitude 8
Toughness 6
Will 4

Power Point Totals: Abilities 30 + Powers 15 + Advantages 7 + Skills 5 + Defenses 9 = 66
 

Mark Chance

Boingy! Boingy!
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Battlesuit
(Power Level: 5)

Abilities: Strength 0, Agility 1, Fighting 0, Awareness 1, Stamina 1, Dexterity 1, Intellect 4, Presence 1

Defenses: Dodge 5, Parry 4, Fortitude 4, Toughness 5, Will 5

Offense:
Initiative +1
Close Combat (+0, Close, Damage 0)
Ranged Combat (+5, Ranged, Damage 5)

Advantages: Equipment 4, Improved Tools, Inventor, Skill Mastery (Expertise: Science), Skill Mastery (Technology), Ultimate Effort (Technology)

Skills: Expertise: Science 5 (+9), Perception 4 (+5), Persuasion 2 (+3), Technology 5 (+9)

Devices:
Armor
(Limit: Removable -4 points)
Defensive Programs: Enhanced Defenses 8 (Dodge 2, Parry 2, Fortitude 2, Will 2) [Cost: 1/rank, 8 points]
Environmental Stabilizer: Immunity 10 (Life Support; Flaw: Limited to Half Effect) [Cost: 1/2 ranks, 5 points]
Hardened Structure: Protection 4 (Extra: Impervious) [Cost: 2/rank, 8 points]

Inertron Harness (Limit: Removable -1 points)
Flight Mode: Flight 3 (16 MPH; Array) [Cost: 2/rank, 6 points]
Water Jets: Swimming 4 (8 MPH; Alternate Effect) plus Movement 1 (Environmental Adaptation - Aquatic) [Cost: 1 point]

Weaponized Bracers (Limit: Removable -3 points)
Plasma Blast: Damage 5 (Array; Extras: Accurate 2, Ranged; Limit: Removable -3) [Cost: 2/rank, 12 points]
Force Capsule: Affliction 5 (Alternate Effect; Resisted by Dodge and Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile; Extras: Accurate 2, Extra Condition, Ranged; Limit: Only Two Degrees) [Cost: 1 point]
Tractor/Presser Beam: Move Object 5 (1,600 lbs; Alternate Effect; Extra: Accurate 2) [Cost: 1 point]

Abilities 18 + Powers 34 + Advantages 9 + Skills 8 + Defenses 6 = 75 Power Points

Nota Bene: Picture by the inestimable Storn A. Cook.
 

Mark Chance

Boingy! Boingy!
Crimefighter (Power Level: 5)

Abilities: Strength 3, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 1

Defenses: Dodge 5, Parry 6, Fortitude 4, Toughness 3/4, Will 6

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Offense:

Initiative +6
Armed Combat (+5, Close)
Ranged Combat (+5, Ranged)
Unarmed Combat (+7, Close, Damage 3)

Advantages: Equipment 2, Close Attack, Daze (Intimidation), Defensive Roll, Improved Initiative, Jack-of-All-Trades, Ranged Attack 3, Skill Mastery (Intimidation), Skill Mastery (Investigation)

Skills: Close Combat: Unarmed 2 (+6), Insight 3 (+5), Investigation 7 (+9), Perception 3 (+5), Stealth 3 (+5), Intimidation 6 (+7)

Devices:
Protective Suit
(Limit: Removable -2 points)
  • Anti-Kinetic Mesh: Protection 1 [Cost: 1/rank, 1 point]
  • IR Lenses: Senses 1 (Infravision) [Cost: 1/rank, 1 point]
  • Magna-Traction: Movement 2 (Wall-Crawling 2) [Cost: 2/rank, 4 points]
  • Muscle Augmentors: Enhanced Strength 1 (400 lbs.) [Cost: 2/rank, 2 points]

Abilities 18 + Powers 34 + Advantages 12 + Skills 12 + Defenses 6 = 75 Power Points
 

Mark Chance

Boingy! Boingy!
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Energy Controller
(Power Level: 5)

Abilities: Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 1, Presence 1

Defenses: Dodge 4, Parry 2, Fortitude 4, Toughness 1/6, Will 4

Offense:
Initiative +2
Energy Control (+4, Ranged, Damage 6)
Unarmed Combat (+2, Close, Damage 0)

Advantages: Accurate Attack, All-Out Attack, Taunt

Skills: Acrobatics 5 (+7), Deception 3 (+4), Insight 2 (+3), Perception 2 (+3), Persuasion 2 (+3), Ranged Combat: Energy Control 2 (+4)

Powers:
Energy Aura:
Damage 1 (Extra: Reaction; Flaw: Standard Action Activation [-2 points]) [Cost: 4/rank, 2 points]
Energy Control: Damage 6 (Array; Extra: Ranged) [Cost: 2/rank, 12 points]
* Blinding Flash: Affliction 6 (Alternate Effect; Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware; Extras: Cumulative, Ranged; Flaw: Limited to Vision) [Cost: 1 point]
* Hard-Light Hologram: Create 6 (Alternate Effect) [Cost: 1 point]
Flight: Flight 4 (30 MPH) [Cost: 2/rank, 8 points]
Force Field: Protection 5 (Extra: Impervious) [Cost: 2/rank, 10 points]
Laser Proof: Immunity 5 (Light Damage) [Cost: 1/rank, 5 points]

Abilities 18 + Powers 39 + Advantages 3 + Skills 7 + Defenses 8 = 75 Power Points
 

Mark Chance

Boingy! Boingy!
Doctopus (Power Level: 10)

doctopus.jpg
Public Identity:
Dr. Oscar Ogtrop
Gender: Male
Age: 45
Height & Weight: 5 ft. 6 in. & 165 lbs.
Eyes & Hair: Red & None

Abilities: Strength 10, Stamina 6, Agility 3, Dexterity 2, Fighting 6, Intellect 8, Awareness 1, Presence 0

Defenses: Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Offense:
Initiative +3
Close (+6, Close, Damage 10)
Grab (+10, Close, Damage 10)
Thrown Object (+2, Ranged, Damage 10)

Advantages: Chokehold, Fast Grab, Favored Environment (Underwater), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inventor, Languages (English and German), Power Attack, Startle

Skills: Expertise: Science 4 (+12), Intimidation 10 (+11), Technology 4 (+12), Treatment 4 (+12)

Powers:
Mollusk Mind

Comprehend 2 (Flaw: Mollusks Only) [Cost: 1/2 rank, 1 point]
Mind Reading 10 (Flaw: Close Range) [Cost: 1/2 rank, 5 points]
Enhanced Abilities 4 (Intellect 4) [Cost: 2/rank, 8 points]
Enhanced Defenses 5 (Will 5) [Cost: 1/rank, 5 points]
Remote Sensing 5 (Visual; Extra: Simultaneous; Flaws: Via Mollusks Only) [Cost: 2/rank, 10 points]

Transformed Physiology
Concealment 2 (Normal Sight; Extra: Precise; Flaw: Blending) [Cost: 1/rank, 4 points]
Elongation 3 (60 feet) [Cost: 1/rank, 3 points]
Enhanced Ability 4 (Strength 4) [Cost: 2/rank, 8 points]
Enhanced Defenses 3 (Dodge 3) [Cost: 1/rank, 3 points]
Enhanced Skill 6 (Intimidation 6) [Cost: 1/2 rank, 3 points]
Extra Limbs 4 [Cost: 1/rank, 4 points]
Immunity 11 (Breathe Underwater, Cold Damage, Entrapment) [Cost: 1 point/rank, 11 points]
Movement 3 (Sure-Footed, Underwater Adaptation, Wall-Crawling) [Cost: 2/rank, 6 points]
Protection 4 (Extra: Impervious) [Cost: 2/rank, 8 points]
Regeneration 10 (Flaw: Only in Water) [Cost: 1/2 rank, 5 points]
Senses 1 (Low-Light Vision) [Cost: 1/rank, 1 point]
Speed 4 (30 MPH; Array) [Cost: 1/rank, 4 points]
* Swimming 4 (8 MPH; Alternate Power) [Cost: 1 point]

Complications:
Motivation: Revenge
Complications: Dehydration, Horrific Appearance

Abilities 54 + Powers 90 + Advantages 11 + Skills 8 + Defenses 12 = 175 Power Points
 

Mark Chance

Boingy! Boingy!
Gadgeteer (Power Level: 5)

gadgeteer.jpg
Abilities:
Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 2, Intellect 5, Awareness 2, Presence 0

Defenses: Dodge 4, Parry 4, Fortitude 4, Toughness 5/6, Will 5

Offense:
Initiative +1
Multi-Pistol (+4, Ranged, Damage 6)
Unarmed Combat (+2, Close, Damage 0)

Advantages: Defensive Roll, Eidetic Memory, Improvised Tools, Inspire, Inventor, Ranged Attack 2, Skill Mastery (Technology)

Skills: Expertise: Engineering 3 (+8), Expertise: Science 5 (+10), Insight 2 (+4), Investigation 2 (+7), Perception 3 (+5), Technology 5 (+10), Vehicles 2 (+4)

Devices:
Multi-Pistol
(Limit: Easily Removable -4 points)
* Kinetic Pulse: Damage 6 (Array; Extra: Ranged) [Cost: 2/rank, 12 points]
* Somnabulizer: Affliction 6 (Alternate Effect; Resisted by Dodge, Overcome by Fortitude; Fatigued, Exhausted, Asleep) [Cost: 1 point]

Flight Harness (Limit: Removable -3 points)
* Anti-Gravity Propulsion: Flight 5 (60 MPH) [Cost: 2/rank, 10 points]
* Force Field: Protection 5 (Extra: Sustained) [Cost: 1/rank, 5 points]

Abilities 24 + Powers 20 + Advantages 8 + Skills 11 + Defenses 12 = 75 Power Points

Nota Bene: Picture by the inestimable Storn A. Cook.
 

Mark Chance

Boingy! Boingy!
download.jpg
Martial Artist
(Power Level: 5)

Abilities: Strength 2, Stamina 2, Agility 3, Dexterity 2, Fighting 6, Intellect 0, Awareness 2, Presence 0

Defenses: Dodge 6, Parry 6, Fortitude 6, Toughness 2/4, Will 4

Offense:
Initiative +7
Unarmed Combat (+8, Close, Damage 2, crit 19-20)

Advantages: Accurate Attack, Agile Feint, All-Out Attack, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Evasion, Improved Critical (Unarmed), Improved Initiative, Improved Smash, Improved Trip, Instant Up, Power Attack, Skill Mastery (Acrobatics), Takedown, Uncanny Dodge

Skills: Acrobatics 5 (+8), Athletics 5 (+7), Close Combat: Unarmed 2 (+8), Expertise: Philosophy 2 (+2), Insight 4 (+6), Intimidation 4 (+4), Perception 4 (+6), Stealth 4 (+7)

Abilities 34 + Powers 0 + Advantages 17 + Skills 15 + Defenses 9 = 75 Power Points
 

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