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Macguffin quest without a macguffin, how would you respond?
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<blockquote data-quote="Nifft" data-source="post: 3615852" data-attributes="member: 6562"><p>I just thought of a way that it could be kinda cool.</p><p></p><p>What if the PCs wandered far and wide, visiting ancient places far from civilization, gaining powers and goodies, but not finding the MacGuffin. Crestfallen, they return to civilization... only to find the land in ruins, the Ancient Evil already on the wane, and the <u>real</u> trouble just beginning -- as all remaining men have turned on each other to scavenge the few remaining resources.</p><p></p><p>Now the PCs must decide who to save, where to rebuild, and how to rule.</p><p></p><p>Hell, you could do it in Eberron, with the setting almost unchanged. "Last War" becomes "Last Rise of the Dark", and go from there.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3615852, member: 6562"] I just thought of a way that it could be kinda cool. What if the PCs wandered far and wide, visiting ancient places far from civilization, gaining powers and goodies, but not finding the MacGuffin. Crestfallen, they return to civilization... only to find the land in ruins, the Ancient Evil already on the wane, and the [u]real[/u] trouble just beginning -- as all remaining men have turned on each other to scavenge the few remaining resources. Now the PCs must decide who to save, where to rebuild, and how to rule. Hell, you could do it in Eberron, with the setting almost unchanged. "Last War" becomes "Last Rise of the Dark", and go from there. Cheers, -- N [/QUOTE]
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Macguffin quest without a macguffin, how would you respond?
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