Kahuna Burger
First Post
I am considering running a game loosely based on a series of books I think have a good setup for a long term campaign, but I have one concern. The history which the characters of aware of leads just about everyone to assume that the evil they are facing was defeated at their last rising by some weapon or tactic of the ancient people. In the books, and I would predict in the game, a great deal of research and adventuring is devoted to finding this weapon or clues to its nature so it can be recreated. What they find instead when enough information is known is that there was no weapon last time, Ye Olde Ancient Evil (YOAE) simply rises and falls on a schedule unrelated to humanoid efforts.
Now, I could see this discovery being a bit, ehem, unfun depending on how much had been invested in the search. I hope to cushion this by making sure that there are other intermediate campaign goals and victories other than "find macguffin, defeat enemy" and the truth about YOAE is useful to formulating their own strategies. But I'm curious how folks here would feel about this sort of switch.
Now, I could see this discovery being a bit, ehem, unfun depending on how much had been invested in the search. I hope to cushion this by making sure that there are other intermediate campaign goals and victories other than "find macguffin, defeat enemy" and the truth about YOAE is useful to formulating their own strategies. But I'm curious how folks here would feel about this sort of switch.