Mouseferatu
Hero
Nifft said:I just thought of a way that it could be kinda cool.
What if the PCs wandered far and wide, visiting ancient places far from civilization, gaining powers and goodies, but not finding the MacGuffin. Crestfallen, they return to civilization... only to find the land in ruins, the Ancient Evil already on the wane, and the real trouble just beginning -- as all remaining men have turned on each other to scavenge the few remaining resources.
Now the PCs must decide who to save, where to rebuild, and how to rule.
It would still bug me, having no hand in whatsoever in the fall of Ancient Evil. I'd be fine with it turning out just to be a turning point in the campaign, rather than the final victory, but I'd not want to be uninvolved.