Nail
First Post
Agreed.Nifft said:Basically, changing the goal is cool, rendering my actions meaningless is uncool.
Agreed.Nifft said:Basically, changing the goal is cool, rendering my actions meaningless is uncool.
Ye Olde Ancient Evil (YOAE) simply rises and falls on a schedule unrelated to humanoid efforts.
No MacGuffin is OK.Kahuna Burger said:Ye Olde Ancient Evil (YOAE) simply rises and falls on a schedule unrelated to humanoid efforts.
Kahuna Burger said:What they find instead when enough information is known is that there was no weapon last time, Ye Olde Ancient Evil (YOAE) simply rises and falls on a schedule unrelated to humanoid efforts.
A lot of folks seem to be interpreting my orriginal description in this way, so just to clarify - what I meant by the rise and fall of YOAE on their own schedule was to distinguish the legendary past from the actual past, not to say that humanoid events would never be able to effect the current rising.Zad said:This would definitely not be cool with me. I am ok with moving the cheese right up until this point, but with this premise, you basically say that everything I did was a waste, and nothing I can do in the future matters. So why am I trying? My character is now not motivated to do anything but get really drunk waiting for the end to come. Not fun.
Jedi_Solo said:Is it to find the MacGuffin?
Is it to actually defeat YOAE?
Is it to help inocents survive YOAE?
The MacGuffin itself can turn out to be irrelevant. The PC's actions, however, cannot.Kahuna Burger said:But I'm curious how folks here would feel about this sort of switch.
It would probably help if you read my posts.jdrakeh said:Ostensibly, it seems that way -- but it's not really about this, as there is no MacGuffin.
Again, it seems that way -- but it's not really about this, as it can't be done.
This seems to be what the campaign should be about, as PCs can actually accomplish it -- but instead Kahuna Burger is steering them toward chasing the first to (unobtainable) goals.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.