Jedi_Solo said:
Is it to find the MacGuffin?
Ostensibly, it seems that way -- but it's not
really about this, as there is no MacGuffin.
Is it to actually defeat YOAE?
Again, it seems that way -- but it's not
really about this, as it can't be done.
Is it to help inocents survive YOAE?
This seems to be what the campaign
should be about, as PCs can actually accomplish it -- but instead Kahuna Burger is steering them toward chasing the first to (unobtainable) goals.
Really, the more I think about this, the more horrible it sounds. It's easily a 'worst scenario' bait and switch by the DM, wherein days (if not weeks) of game play are suddenly rendered meaningless by the amazing revelation that there is no MacGuffin.
This might work well in a novel, though I suspect that it will kill a game outright.
If I thought that the point of the campaign was to find the MacGuffin, and too much of the campaign seemed to point to this only to have it point at me and laugh? I'd be miffed to say the least.
(How much is too much? To be honest I'm not sure.)
However, if say... the first act of the campaign (a couple of levels or so) were spent finding the MacGuffin and then the vast majority of the campaign turned to out to be something else (finding a different way to defeat YOAE and saving innocents) then that would be fine. Don't make "The Entire" campaign - or even the "Vast Majority" of the campaign about finding the MacGuffin and then not have it be there. That makes too much time feel like it's wasted.[/QUOTE]