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Macguffin quest without a macguffin, how would you respond?
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<blockquote data-quote="Rothe" data-source="post: 3615994" data-attributes="member: 39813"><p>I really like the idea of no mcguffin. It teaches players not to make metagame assumptions. People and legends can be wrong in a fantasy world just like in our world. Just because there is a legend of a mcguffin doesn't mean there is one. Sure people want to believe it exists to give them hope but that doesn't mean it is there.</p><p></p><p>I generally really don't care for literally save the world based campaigns as a player or GM, what happens of they fail or don't care? I don't mind players thinking it will be the end of the world if they don't do soemthing, but it won't in acutality. Or an ultra powerful extradimensional being with plans to destroy the world, thing is even if the plans succeed the actual destruction won't happen for a 10,000 years, but to said ultra powerful being that is 500,000,000 years old, that is tomorrow.</p><p></p><p>Nevertheless, if you are going to run a save the world campaign, as others have suggested I'd at least give the players some ways to influnece things. Sure maybe the evil will just go away but the players can, e.g., (1) make it permanent, (2) hasten it going away, (3) extend how long it stays dormant and/or (4) minimize the damage. </p><p></p><p>The mcguffin search may not unveil a mcguffin but how to make one, peoples best efforts at a solution before the evil arises again. Here is a chance for craft magic items to shine. One with a huge xp cost, which the PCs may get from a quest, sharing their xp with the crafter, etc. </p><p></p><p>In may also be a Zen like thing, you are the mcguffin, your trials and tribulations have given you expereince and maybe a set of special resistances to the evil being, that allow you a chance to combat it where others fail.</p><p></p><p>Maybe the mcguffin is a trick, a social skill based solution. Instead of a thing, it is a way of confronting the being. Maybe a trick or riddle to reveal its "True Name" and banish it forever. </p><p></p><p>If the players need a huge end all battle, I'm sure there would be plenty of followers/army of the evil one to throw in for the final hack fest.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3615994, member: 39813"] I really like the idea of no mcguffin. It teaches players not to make metagame assumptions. People and legends can be wrong in a fantasy world just like in our world. Just because there is a legend of a mcguffin doesn't mean there is one. Sure people want to believe it exists to give them hope but that doesn't mean it is there. I generally really don't care for literally save the world based campaigns as a player or GM, what happens of they fail or don't care? I don't mind players thinking it will be the end of the world if they don't do soemthing, but it won't in acutality. Or an ultra powerful extradimensional being with plans to destroy the world, thing is even if the plans succeed the actual destruction won't happen for a 10,000 years, but to said ultra powerful being that is 500,000,000 years old, that is tomorrow. Nevertheless, if you are going to run a save the world campaign, as others have suggested I'd at least give the players some ways to influnece things. Sure maybe the evil will just go away but the players can, e.g., (1) make it permanent, (2) hasten it going away, (3) extend how long it stays dormant and/or (4) minimize the damage. The mcguffin search may not unveil a mcguffin but how to make one, peoples best efforts at a solution before the evil arises again. Here is a chance for craft magic items to shine. One with a huge xp cost, which the PCs may get from a quest, sharing their xp with the crafter, etc. In may also be a Zen like thing, you are the mcguffin, your trials and tribulations have given you expereince and maybe a set of special resistances to the evil being, that allow you a chance to combat it where others fail. Maybe the mcguffin is a trick, a social skill based solution. Instead of a thing, it is a way of confronting the being. Maybe a trick or riddle to reveal its "True Name" and banish it forever. If the players need a huge end all battle, I'm sure there would be plenty of followers/army of the evil one to throw in for the final hack fest. [/QUOTE]
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Macguffin quest without a macguffin, how would you respond?
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