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Macguffin quest without a macguffin, how would you respond?
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<blockquote data-quote="Blue" data-source="post: 3616282" data-attributes="member: 20564"><p>To "me too" like an AOLer, I'd be fine with "what I thought was the goal wasn't the goal", but very, very unfine with "it didn't matter if I was even here".</p><p></p><p>Reminds me of an adventure in a group I had dropped out of. Big things happening, and the DM ends up taking the characters on a 7 session dead-end at the urging of his GMPC. That was 4 real-life months of game play (met biweekly) that was basically the GM denying the PCs a chance to affect the main plot. Regardless of how much fun it was, every single player was pissed and still talks about it years later.</p><p></p><p>PCs are the protagonists of the story. If the PCs end up being not being important and the calendar is the hero of the story, the players will be wondering "why did we even bother".</p><p></p><p>Getting back to it, if it turns out that all this research and investigation that the macguffin isn't real, but that same reveals "macguffin mark II" - something ELSE that the PCs can do to help defeat YOAE, I'd have a blast. Plot twists are good. If you're taking away the (perceived) major goal of the campaign, you need to replace it with something as big or bigger to keep the players happy.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3616282, member: 20564"] To "me too" like an AOLer, I'd be fine with "what I thought was the goal wasn't the goal", but very, very unfine with "it didn't matter if I was even here". Reminds me of an adventure in a group I had dropped out of. Big things happening, and the DM ends up taking the characters on a 7 session dead-end at the urging of his GMPC. That was 4 real-life months of game play (met biweekly) that was basically the GM denying the PCs a chance to affect the main plot. Regardless of how much fun it was, every single player was pissed and still talks about it years later. PCs are the protagonists of the story. If the PCs end up being not being important and the calendar is the hero of the story, the players will be wondering "why did we even bother". Getting back to it, if it turns out that all this research and investigation that the macguffin isn't real, but that same reveals "macguffin mark II" - something ELSE that the PCs can do to help defeat YOAE, I'd have a blast. Plot twists are good. If you're taking away the (perceived) major goal of the campaign, you need to replace it with something as big or bigger to keep the players happy. Cheers, =Blue(23) [/QUOTE]
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Macguffin quest without a macguffin, how would you respond?
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