Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Machine creature type or subtype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr Fidgit" data-source="post: 443098" data-attributes="member: 6968"><p>welcome to the boards, scpna <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />! here's a couple of thoughts...</p><p></p><p>reasons machines should be constructs:</p><p></p><p>1) they're still <em>objects</em>, and objects have special properties (immunity to criticals, etc.). i understand the point of pnuematics and circuitry as vitals, but there's nothing else in the system that reflects this (if you ignore a <em>vorpal</em> weapon, for example). if any creature takes a critical hit they take extra damage from a solid hit or a hit in a vital area, however, they don't lose any function or capability. (there are no negatives to any rolls simply from taking damage, like there are in other RP systems)</p><p></p><p>2) machines like golems -- you could still add special damage or effects from certains spells, like all golems have. you could include something like: a machine that is hit by an electrical spell must make a Fort save or only take partial actions for a number of rounds equal to the level of the spell, and/or machines get no save against heat metal spells -- or whatever to reflect the vulnerabilities that golems have against <em>certain</em> spells</p><p></p><p>machines as their own type:</p><p></p><p>1) there should be some overall advantages to a machine -type-, like immunity to mind affecting spells, poison, etc., etc.</p><p></p><p>2) machines could have specific advatages according to their component parts (a machine with visual sensors on all sides would be immune to flanking; a machine with radar type sensors could be equal to having blindsight, a machine would be immune to cold-based attacks if it had an anti-freeze system <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> , etc.)</p><p></p><p>3) any machine that has intelligence (takes orders) should be affected by inter-personal skills by people meeting specific criteria (according to its programming). for example, if a machine is programmed to take orders only from gnomes, then any gnome should be able to bluff that machine (this could also require a visual recognition like a uniform or badge) </p><p></p><p>4) a machine that suffers a critical attack must make a save or act as if fatigued, go berserk or generally go against its primary programming functions</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 443098, member: 6968"] welcome to the boards, scpna :D! here's a couple of thoughts... reasons machines should be constructs: 1) they're still [I]objects[/I], and objects have special properties (immunity to criticals, etc.). i understand the point of pnuematics and circuitry as vitals, but there's nothing else in the system that reflects this (if you ignore a [I]vorpal[/I] weapon, for example). if any creature takes a critical hit they take extra damage from a solid hit or a hit in a vital area, however, they don't lose any function or capability. (there are no negatives to any rolls simply from taking damage, like there are in other RP systems) 2) machines like golems -- you could still add special damage or effects from certains spells, like all golems have. you could include something like: a machine that is hit by an electrical spell must make a Fort save or only take partial actions for a number of rounds equal to the level of the spell, and/or machines get no save against heat metal spells -- or whatever to reflect the vulnerabilities that golems have against [I]certain[/I] spells machines as their own type: 1) there should be some overall advantages to a machine -type-, like immunity to mind affecting spells, poison, etc., etc. 2) machines could have specific advatages according to their component parts (a machine with visual sensors on all sides would be immune to flanking; a machine with radar type sensors could be equal to having blindsight, a machine would be immune to cold-based attacks if it had an anti-freeze system :D , etc.) 3) any machine that has intelligence (takes orders) should be affected by inter-personal skills by people meeting specific criteria (according to its programming). for example, if a machine is programmed to take orders only from gnomes, then any gnome should be able to bluff that machine (this could also require a visual recognition like a uniform or badge) 4) a machine that suffers a critical attack must make a save or act as if fatigued, go berserk or generally go against its primary programming functions [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Machine creature type or subtype
Top