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<blockquote data-quote="MNblockhead" data-source="post: 7800180" data-attributes="member: 6796661"><p>In my experience, Stranger Things got pre-teens / early teens like my son and his friends into the game. None of them watch or know of Critical role even though they watch various Twitch streams for Fortenight, Minecraft, etc. </p><p></p><p>Critical Role seems to be late teens and 20s (Millenials). </p><p></p><p>I'm not sure about folks who came of age in the 80s like myself. I just had not games for so long that I thought it would be fun. After moving back to my hometown and settling into suburban life, I started picking up various board games and played with some old friends. I thought about role playing but 4e wasn't what I was looking for and Pathfinder seemed to be too much. When 5e came out, I checked it out and was sucked in. It was after buying the PHB that I looked for online examples of people playing the game that I found Chris Perkins's tutorials and from that found Acq. Inc. Only later did I find Critical Role, and while I appreciate and have have enjoyed some CR sessions, it is just too much of a time sink to get into. </p><p></p><p>Of my 30 and 40 something friends I only know one who regularly watches CR. Most don't watch any streaming games at all. I don't think CR brought many people above 35 into the game. Stranger Things probably did, but I don't know anyone older than 15 that was inspired to play D&D because of Stranger Things. But it certainly normalized it for many parents whether ex-gamers or not.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7800180, member: 6796661"] In my experience, Stranger Things got pre-teens / early teens like my son and his friends into the game. None of them watch or know of Critical role even though they watch various Twitch streams for Fortenight, Minecraft, etc. Critical Role seems to be late teens and 20s (Millenials). I'm not sure about folks who came of age in the 80s like myself. I just had not games for so long that I thought it would be fun. After moving back to my hometown and settling into suburban life, I started picking up various board games and played with some old friends. I thought about role playing but 4e wasn't what I was looking for and Pathfinder seemed to be too much. When 5e came out, I checked it out and was sucked in. It was after buying the PHB that I looked for online examples of people playing the game that I found Chris Perkins's tutorials and from that found Acq. Inc. Only later did I find Critical Role, and while I appreciate and have have enjoyed some CR sessions, it is just too much of a time sink to get into. Of my 30 and 40 something friends I only know one who regularly watches CR. Most don't watch any streaming games at all. I don't think CR brought many people above 35 into the game. Stranger Things probably did, but I don't know anyone older than 15 that was inspired to play D&D because of Stranger Things. But it certainly normalized it for many parents whether ex-gamers or not. [/QUOTE]
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