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<blockquote data-quote="MNblockhead" data-source="post: 7806740" data-attributes="member: 6796661"><p>Matt Coleville's Strongholds & Followers was the biggest RRG kickstarter in history. Perkins has run Acq. Inc. games before many thousands of live and live-stream audiences, including games live streamed to live audiences in movie theaters around the USA. In terms of material actually used at the table I feel safe betting that Colveville's book is much more widely used than Mercer's setting book. </p><p></p><p>Even in the Hollywood scene, Joe Maganiello probably has had a greater impact on the how D&D is promoted and perceived than the other as he's talking about it on the top talk shows. </p><p></p><p>Critical Role certainly has a huge impact on the hobby and its popularity, but don't discount the influence of better selling game authors and better known celebrities.</p><p></p><p>That's not discounting the CR teams amazing accomplishments but we are in a golden age of D&D where A-list celebrities are promoting it, tie-ins with major TV shows (Stranger Things, Rick & Morty) are happening, and third-party fans are creating large fan bases and turning their home-brew rules, settings, and stories into franchises worth millions.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7806740, member: 6796661"] Matt Coleville's Strongholds & Followers was the biggest RRG kickstarter in history. Perkins has run Acq. Inc. games before many thousands of live and live-stream audiences, including games live streamed to live audiences in movie theaters around the USA. In terms of material actually used at the table I feel safe betting that Colveville's book is much more widely used than Mercer's setting book. Even in the Hollywood scene, Joe Maganiello probably has had a greater impact on the how D&D is promoted and perceived than the other as he's talking about it on the top talk shows. Critical Role certainly has a huge impact on the hobby and its popularity, but don't discount the influence of better selling game authors and better known celebrities. That's not discounting the CR teams amazing accomplishments but we are in a golden age of D&D where A-list celebrities are promoting it, tie-ins with major TV shows (Stranger Things, Rick & Morty) are happening, and third-party fans are creating large fan bases and turning their home-brew rules, settings, and stories into franchises worth millions. [/QUOTE]
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