Since WotC is now releasing "math-fix" feats, such as Expertise and the new defense feats which fix issues with the mathematical progression of PCs, I figure we could use feats to fix classes with "MAD" (multiple ability disorder). Of course, this has all the drawbacks of using a feat to fix an issue with the system (it's a feat-tax to those who take it and an imbalance to those who don't) but also has some advantages (it's easy to integrate a new feat into the game, because the exception-based design anticipates the release of new feats which contain custom rules). So here are some MAD-Fix feats.
For completeness, here are some feats for rangers. However, I feel that rangers are perfectly viable despite their MAD, because many ranger powers can use either Str or Dex already, and because the two paths (melee and ranged) are so distinct that there's little lost by ranger PCs forced to specialize in just one. A ranger with consolidated ability scores might also be overpowered, which is why these feats carry additional restrictions regarding which weapons you can use.
-- 77IM
INVESTITURE OF BATTLE
Prerequisites: Cleric, Strength 13+
Benefit: All of your cleric powers that use Wisdom for attack and/or damage now use Strength for attack and/or damage instead. If such a power uses Charisma for any calculation or effect, it now uses Wisdom for that calculation or effect instead.
INVESTITURE OF DEVOTION
Prerequisites: Cleric, Wisdom 13+
Benefit: All of your cleric powers that use Strength for attack and/or damage now use Wisdom for attack and/or damage instead. If such a power uses Charisma for any calculation or effect, it now uses Strength for that calculation or effect instead.
PACT OF BLOOD
Prerequisites: Warlock, Constitution 13+
Benefit: All of your warlock powers that use Charisma for attack and/or damage now use Constitution for attack and/or damage instead. If such a power uses Intelligence for any calculation or effect, it now uses Charisma for that calculation or effect instead.
PACT OF CUNNING
Prerequisites: Warlock, Charisma 13+
Benefit: All of your warlock powers that use Constitution for attack and/or damage now use Charisma for attack and/or damage instead. If such a power uses Intelligence for any calculation or effect, it now uses Constitution for that calculation or effect instead.
RITES OF VALOR
Prerequisites: Paladin, Strength 13+
Benefit: All of your paladin powers that use Charisma for attack and/or damage now use Strength for attack and/or damage instead. If such a power uses Wisdom for any calculation or effect, it now uses Charisma for that calculation or effect instead.
RITES OF VIRTUE
Prerequisites: Paladin, Charisma 13+
Benefit: All of your paladin powers that use Strength for attack and/or damage now use Charisma for attack and/or damage instead. If such a power uses Wisdom for any calculation or effect, it now uses Strength for that calculation or effect instead.
Prerequisites: Cleric, Strength 13+
Benefit: All of your cleric powers that use Wisdom for attack and/or damage now use Strength for attack and/or damage instead. If such a power uses Charisma for any calculation or effect, it now uses Wisdom for that calculation or effect instead.
INVESTITURE OF DEVOTION
Prerequisites: Cleric, Wisdom 13+
Benefit: All of your cleric powers that use Strength for attack and/or damage now use Wisdom for attack and/or damage instead. If such a power uses Charisma for any calculation or effect, it now uses Strength for that calculation or effect instead.
PACT OF BLOOD
Prerequisites: Warlock, Constitution 13+
Benefit: All of your warlock powers that use Charisma for attack and/or damage now use Constitution for attack and/or damage instead. If such a power uses Intelligence for any calculation or effect, it now uses Charisma for that calculation or effect instead.
PACT OF CUNNING
Prerequisites: Warlock, Charisma 13+
Benefit: All of your warlock powers that use Constitution for attack and/or damage now use Charisma for attack and/or damage instead. If such a power uses Intelligence for any calculation or effect, it now uses Constitution for that calculation or effect instead.
RITES OF VALOR
Prerequisites: Paladin, Strength 13+
Benefit: All of your paladin powers that use Charisma for attack and/or damage now use Strength for attack and/or damage instead. If such a power uses Wisdom for any calculation or effect, it now uses Charisma for that calculation or effect instead.
RITES OF VIRTUE
Prerequisites: Paladin, Charisma 13+
Benefit: All of your paladin powers that use Strength for attack and/or damage now use Charisma for attack and/or damage instead. If such a power uses Wisdom for any calculation or effect, it now uses Strength for that calculation or effect instead.
For completeness, here are some feats for rangers. However, I feel that rangers are perfectly viable despite their MAD, because many ranger powers can use either Str or Dex already, and because the two paths (melee and ranged) are so distinct that there's little lost by ranger PCs forced to specialize in just one. A ranger with consolidated ability scores might also be overpowered, which is why these feats carry additional restrictions regarding which weapons you can use.
WILD MIGHT
Prerequisites: Ranger, Strength 13+
Benefit: All of your ranger powers that use Dexterity for attack and/or damage now use Strength for attack and/or damage instead, provided you are using a melee weapon or heavy thrown weapon. If such a power uses Wisdom for any calculation or effect, it now uses Dexterity for that calculation or effect instead.
WILD SWIFTNESS
Prerequisites: Ranger, Dexterity 13+
Benefit: All of your ranger powers that use Strength for attack and/or damage now use Dexterity for attack and/or damage instead, provided you are using a ranged weapon or light blade or weapon with the off-hand property. If such a power uses Wisdom for any calculation or effect, it now uses Strength for that calculation or effect instead.
Prerequisites: Ranger, Strength 13+
Benefit: All of your ranger powers that use Dexterity for attack and/or damage now use Strength for attack and/or damage instead, provided you are using a melee weapon or heavy thrown weapon. If such a power uses Wisdom for any calculation or effect, it now uses Dexterity for that calculation or effect instead.
WILD SWIFTNESS
Prerequisites: Ranger, Dexterity 13+
Benefit: All of your ranger powers that use Strength for attack and/or damage now use Dexterity for attack and/or damage instead, provided you are using a ranged weapon or light blade or weapon with the off-hand property. If such a power uses Wisdom for any calculation or effect, it now uses Strength for that calculation or effect instead.
-- 77IM
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