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MAD - the attacking problem
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<blockquote data-quote="Khaalis" data-source="post: 6290945" data-attributes="member: 2167"><p>I don't know how complex you want to make things. With that said, you could argue for using END or STR in place of AGI for Speed, or Both but making END and/or STR slightly more important. When it comes down to it, not all runners are graceful. They're physically fit (and leg strong) and have tons of endurance.</p><p></p><p>As for weapons, some weapons should be STR, some AGI, some could be stretched to INT. Anything that relies on brute force such as maces, hammers, etc. could be STR based. Weapons that require finesse such as a rapier should be AGI. Some weapons that actually require thought, planning, etc. could be INT. Bows are an example of a weapon that could be INT based since you have to be able to calculate angles, wind speed, etc. I never really understood how being Agile made you a better archer. You need strength to pull a bow, endurance for holding while aiming and intellect for actually aiming.</p><p></p><p>JMHO.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6290945, member: 2167"] I don't know how complex you want to make things. With that said, you could argue for using END or STR in place of AGI for Speed, or Both but making END and/or STR slightly more important. When it comes down to it, not all runners are graceful. They're physically fit (and leg strong) and have tons of endurance. As for weapons, some weapons should be STR, some AGI, some could be stretched to INT. Anything that relies on brute force such as maces, hammers, etc. could be STR based. Weapons that require finesse such as a rapier should be AGI. Some weapons that actually require thought, planning, etc. could be INT. Bows are an example of a weapon that could be INT based since you have to be able to calculate angles, wind speed, etc. I never really understood how being Agile made you a better archer. You need strength to pull a bow, endurance for holding while aiming and intellect for actually aiming. JMHO. [/QUOTE]
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