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Made a video tutorial explaining the SAKE (Sorcerers, Adventures, Kings, and Economics) domain-building rules
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<blockquote data-quote="SAKE ttrpg" data-source="post: 9279870" data-attributes="member: 7043954"><p>The thing is, that I don't see AI as inherently unethical. So we just see it differently, and that OK by me.</p><p></p><p>For the example, I think it is a good example. For starters AI don't throw out exact artist works or game texts, only if you ask it it to do so. And asking AI to draw a picture of from specific artist or rewrite a game - yeah, it's problematic, but the problem comes from person asking not from the machine. But if you ask something like TTRPG with domains and Japanese+Venetian+East European aesthetics and economics, and it comes out very similar to SAKE, then of course, what's the problem. You anyway have to do a lot of work to get anything thrown out by AI usable. So after that you have your own game, yes, very similar to sake in every instance but, to be honest even without AIs help the TTRPG world is filled with games which are basically copies of larger games with some modifications. And I don't see problems with those also. To be honest I would be honoured if somebody (be it human on machine) takes inspiration from my work. </p><p></p><p>Of course, straight up coping would not be ok, but it's not ok anyway, AI involved or not.</p></blockquote><p></p>
[QUOTE="SAKE ttrpg, post: 9279870, member: 7043954"] The thing is, that I don't see AI as inherently unethical. So we just see it differently, and that OK by me. For the example, I think it is a good example. For starters AI don't throw out exact artist works or game texts, only if you ask it it to do so. And asking AI to draw a picture of from specific artist or rewrite a game - yeah, it's problematic, but the problem comes from person asking not from the machine. But if you ask something like TTRPG with domains and Japanese+Venetian+East European aesthetics and economics, and it comes out very similar to SAKE, then of course, what's the problem. You anyway have to do a lot of work to get anything thrown out by AI usable. So after that you have your own game, yes, very similar to sake in every instance but, to be honest even without AIs help the TTRPG world is filled with games which are basically copies of larger games with some modifications. And I don't see problems with those also. To be honest I would be honoured if somebody (be it human on machine) takes inspiration from my work. Of course, straight up coping would not be ok, but it's not ok anyway, AI involved or not. [/QUOTE]
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Made a video tutorial explaining the SAKE (Sorcerers, Adventures, Kings, and Economics) domain-building rules
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