I have what i think is a very good idea, but want to get feedback on it before i use it against my players. Their enemy knows their strengths, and so has had time to prepare for a confrontation, not to mention has practice taking down others with similar skills. One of the tools my villain will use when he attacks is something i made up called a magekiller bag.
it is essentially a tanglefoot bag with a silence spell worked into it. An attacker targets a mage, who usually have among the lowest touch attack armor classes, and then flings the bag. If he hits, it may or may not entangle, as normal, but just like a regular tanglefoot bag it forces concentration checks from casters, and in addition the silence effect goes off at the same time. The goo is the target of the effect, not the victim, so that there is no save involved, and the effect radiates twenty feet in all directions from where the bag landed. If the target is missed, he or she may still have to move to cast. A combo hit that attacks the casters concentration, mobility and probably his outright effectiveness in any given fight. Does this sound as though it is a fair weapon to introduce to the game? Obviously my players could then reverse engineer such an item, given the proper feats, so i want to know if it sounds like it might be unbalancing in the long run.
it is essentially a tanglefoot bag with a silence spell worked into it. An attacker targets a mage, who usually have among the lowest touch attack armor classes, and then flings the bag. If he hits, it may or may not entangle, as normal, but just like a regular tanglefoot bag it forces concentration checks from casters, and in addition the silence effect goes off at the same time. The goo is the target of the effect, not the victim, so that there is no save involved, and the effect radiates twenty feet in all directions from where the bag landed. If the target is missed, he or she may still have to move to cast. A combo hit that attacks the casters concentration, mobility and probably his outright effectiveness in any given fight. Does this sound as though it is a fair weapon to introduce to the game? Obviously my players could then reverse engineer such an item, given the proper feats, so i want to know if it sounds like it might be unbalancing in the long run.