Pielorinho
Iron Fist of Pelor
Interesting...I definitely want to have some sort of schism that can be exploited, but I'm planning to have an old crew vs. new crew on the pirate ship already, so I'm thinking something else. Maybe something similar, though: the captain has a handful of toughs that know it's a slaver ship and that he'll use for the treachery, whereas the remainder are just yer average no-good sailors. PCs may be able to recruit them, especially with mind magic. Also, the other academics aboard (non-mages) could be allies, and their fates when the pirates attack could be interesting.Actually I meant tensions in the non-pirate crew: in the crew of the ship that the PCs are on. The PCs will spend 1.5 game sessions interacting with the crew of their ship. There's plenty of time to develop nuance for their own crew.
Heh--excellent point. On the other hand, I have some players who know me too well, so if there's something flashy that happens, I'll need to think of something with an explanation other than "secret enemy mage on pirate ship" to throw them off for a little bit until he can make his move.Sure, but you want him to do something flashy when they first meet him, so they can thereafter worry about having a sneaky enemy. (There's no point in developing a sneaky enemy who is SO SNEAKY the players don't know he exists... I've made that mistake before.)
One mistake I won't make is having him be a master of spirit or connections. My players, given my last campaign, really hate villains that escape in the final instant, and spirit and connections make that way too easy.
Well, I am, unless one of the players really insists on being Teh First Abolitionist. One of the things I like about historical fiction is exploring different mindsets, and I plan to talk clearly with my players about how the game will be more fun if they can try to think like a 17th-century European (assuming that's what they choose to play) instead of like a 21st-century American. A discussion of the evils of slavery would take away from that feel for me, whereas a discussion of the righteousness of the church would add to it--as long as the players and PCs both understand that such a discussion would be very interesting if the Inquisition should hear about it.In your world, where history is playing out differently, who is to say that modern ideals about individuality -- which your players may unconsciously bring to the table -- are out of place?