Shadow64 wrote:
You could also make the "mechs" like the dragoons from Starcraft. It could be a way for badly injured/almost dead mages to keep fighting for their country/cause. Granted, they have to stay in the mech to stay alive, but at least they are still alive.
Actually, RIFTS did this in a number of thier cultures, mainly with cyborgs. Very cool idea.
As for the boiler unit, the easy way would be to trap a steam quasi-elemental in it to power it.
I used this idea to power mechanical limbs in my "Buffy the Steampunk Slayer" setting. As an added bonus, this was used for a Strong Hero who could operate (more or less) at 0 HP. When this occurred, it was played like the hero had passed out, and the steam elemental "possessed" her, going on a short rampage! Steam would pour from her nose, mouth and ears for the duration of the effect.
Some nice people in the Monster Forums gave me a link to a 3E conversion for this creature, but I can't seem to find it.
However, I am against powering the boiler unit with magic. I propose the boiler as a conventional means of locomotion should the mech have it's magic nature negated (or dispelled). Thus crippled, the mech could still flee under it's own power.
Wih a huge mech, boiler unit bolted to it's back should be a minor adjustment. This is fantasy, the boiler can be as big or as small as you need it to be.
Thanks for sharing all of these cool ideas. I'm getting totally pumped!!
