the Jester
Legend
To answer the OP, and get to the meat of the thread:
I'd be perfectly comfortable with such a group, though a little surprised, because the groups I run/play with are pretty large. The odds of six to eight all martial characters are pretty low. But I'd dig it, either as a pc or as a dm.
I think that's probably true. There's an element of wish fulfillment that playing a character who can fly, teleport, or summon angels can fill that a purely realistic, martial character can't touch- because you can't do those things even in the real world.
On the subject of martial options in 4e- yeah, no edition before (or since) has had such a complex, layered, fleshed-out set of martial options available. But that said, at a certain point, a lot of them stop feeling strictly martial. Where that point is depends on the individual; for some, it's damage on a miss, for others it's Come and Get It, and for still others, it's martial powers that deal energy damage. I do really yearn for a good warlord base class in 5e, though.
Of course people play what they like, but would you be uncomfortable in a party where the most magical character is like... I dunno, an Arcane Trickster or a guy who took Magic Initiate - Cleric? Would you be surprise to get to a random table and find not a single caster? That's sorta what I meant by expectations.
I'd be perfectly comfortable with such a group, though a little surprised, because the groups I run/play with are pretty large. The odds of six to eight all martial characters are pretty low. But I'd dig it, either as a pc or as a dm.
Despite that I've been around for ten years I still feel like an outsider, or a noob, when it comes to D&D and to me it almost looks like there's a sort of 'Wizard subculture' within our little subculture.
I think that's probably true. There's an element of wish fulfillment that playing a character who can fly, teleport, or summon angels can fill that a purely realistic, martial character can't touch- because you can't do those things even in the real world.
On the subject of martial options in 4e- yeah, no edition before (or since) has had such a complex, layered, fleshed-out set of martial options available. But that said, at a certain point, a lot of them stop feeling strictly martial. Where that point is depends on the individual; for some, it's damage on a miss, for others it's Come and Get It, and for still others, it's martial powers that deal energy damage. I do really yearn for a good warlord base class in 5e, though.