Magic in a Modern setting 3.5E[RECRUITING]

arcanaman

First Post
What is it about
Mage Kings once ruled the entire world of Amon but they were cruel and ruthless people grew tired an angry of there kings behavoirs the greatest minds built machines not only to undermine their powers but make ordinary men capable of defending themseleves aganist there rulers. a war ensued and the mages made spells to defend themseleves aganist the technology eventually they were defeated by then technology had become far more important then magic in everyday life. millnea later the unseen have been tamed wizards have become docile and god(Azora) has been quieted but something lurks beneath the surface something that controls magic powerful enough to reverse what has been wrought or something far more sinister....
 
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Important Organzation

BAI
When somone has died and no natural means can be found to their then perhaps the use of magic was invovled to ferret out arcane forces this local authorities often calling in the BAI(Board of Arcane Investigation) to investigate this and other things that can be explained only by magic
IASC
is responsible for the training of wizards and any other arcane classes they're also reponsible for controling the buying and selling of magical items if one does not have a permit IASC(Institution of Arcane Studies and Commrence) one cannot practice magic legally without one and will be hunted by the BAI
Azora(Greater Goddess)
Justice's eyes Meak Sheild Guardian of the Sick
Appears as a tall fair skinned woman with deep green eyes and a almost translucent sun white dress
Holy Symbol: two doves between a blue flame
Alignment:LG
Domains: good, protection, healing, fire, and law
Azora is the only deity in modern times history tells us their were more but they are long forgotten Today their is only the compassionate Azora a goddess of the weak, a goddes of justice and mercy
Shekel(Greater Goddess)
Nights eye, Sins Shadow,Mother of Fear
Shekel is an aspect of Azora or another deity in herself no one knows Shekel is the chill of the night, She follows close to the sins of Mortals, and Fear itself is her scion spawned at the beginning of the world. Shekel looks like the nights starry sky in woman's flesh.
Alignment:NE
Holy Symbol: A shadow knife
Domains: darkness,evil, hatred and death
Shekel has existed in her current form since mortals first sinned and she has followed in mortals shadow ever since whispering in their ears and encouraging any who would listen Shekel seem to hate Azora/herself for reasons know unknown.

The College of Man
Is the Ruling body of Katamite taking residence in the former Palace of the Mage Kings in the city of Adrienne one of the oldest cities of Man and one of the only cities that is continously stayed as a seat of power.
Adrienne
Is an old City currently bigger then it has been since Katamite's last Golden Age The city is built on a Rocky hill know Covered entirely in Urban and park areas and is still divided into it's Ancient Wards The High Acropolis at the top of the Hill, The middle ward beneath the High Acropolis and the lower ward Complete surrounding the other two wards
The Wards

The High Acropolis
Is the Oldest part of the City the Founders were believed to be refugee's from their original homeland in the north and built a hilltop fortress which eventually became the home of the first mage kings at the begining of Arcane dynasties period. The ward houses the Palace of Kings know used by the College of Man both the primary council and it's electors, The Temple of Azor which slopes all the way to the lower ward, the University were both the IASC and the BAI have their primary headquarters the quarter is also know to house the wealthiest of the wealthy as well as the large estates of the Primary council and the Electors.
The Middle Ward
For those who fall just short of paying for a Mansion in the High Acroplis This Ward houses less intact Ruins of days gone by the ward also boast a large community of artist and much to the dismay of richer inhabitants is being invaded by the middle class the ward has a large collection of art galleries and museum's and has five triumphal gates leading to the lower ward the gates also double as portals to the elemental plane of water to flood the lower ward.
The Lower Ward
The largest of all three wards this is were modern industry thrives and the majority of the middle and lower class are located This district houses several factories, wharehouses and datahousing facilities the ward was originally populated by thugs, criminals and political rivals, and the poor during the age of the Mage Kings the gates mentioned above in the middle ward were their to protect the Mage kings from uprisings,political rivals and invasions today the gates seem unactive the gates belong to the IASC but the throughfares underneath them belong to the city. The ward has long since cleaned up all but the most Isolated parts of the Lower Ward. The Lower Ward boast The Forum Veresilius the largest market within the City and the Ancient Pontius Maximus a racing track which still host Chariot racing a favored sport in Katamite.
Transportation
The underground metro system is the most favored mode of transportation to all three wards the largest station being located in the middle ward The High Acropolis and Middle wards street are to small for most motor transportation but the Lower Ward especially in the newer neighborhoods are large enough to support motor transportation and a system of bus can take people anywhere in the lower ward and outside of the city their is a small airport located in the middle ward and a larger one in the Lower Ward​
 
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Hey, this sounds like a really fun idea. I haven't played a modern setting before, so is there any other information I can keep in mind while thinking about a character concept I might want to propose? I guess I'm just looking for a bit of direction before I start working on something (to make sure I don't come up with an idea that doesn't work in your setting).

Are you looking for concepts first and then full characters after you approve them, or should I just propose a full character from the start?
 

I'm all over this like white on rice. What, if any, are the changes to character creation for such a campaign?

This idea has a lot of merit and I'm really excited about it. Please post more info asap!
 

add these skills to all classes except the last Driving Computers and pilot(Ranger,Scout and Fighter)
books allowed
all core rulebooks
all complete books
Tome of Magic
psionics (any)
 

The character I've been thinking of so far as a male wizard/rogue by the name of Merari Ruiz. When Merari was 12 years old, his favorite Uncle, Arie, was arrested and imprisoned by the BIA on charges of theft and attempted murder using magic as well as practicing magic without a permit. Shortly after his confinement, Merari's uncle was mysteriously murdered in prison. The investigation was summarily closed without arresting any suspects although several witnesses claimed that a member of the BIA had paid another inmate to commit the murder.

At about this age, Merari began to show signs of having magical abilities. Merari's parents, being law abiding citizens and shamed by the illegal activities of their relative, planned on taking their young son to the IASC to see if the boy did indeed have magical abilities and needed to be registered for formal training.

Two nights before his appointment with the IASC, Merari was visted at night be a mysterious man who was able to pass through his bedroom window as if it weren't even there. The man introduced himself as Charles and said he had been a friend of Merari's uncle before his death and that Merari needed to trust him. He warned that if Merari presented himself to the IASC, he might be in danger. Nobody understood the true reasons why Arie had been murdered, but Arie had been worried that something of this nature might happen to him as if he knew that someone was after his life. Before the night Arie had been arrested, he had made Charles swear upon his life that -- should anything happen -- he would find and protect Merari, keeping him hidden from the authorities until the boy was able to protect himself. Charles, though confused, had agreed.

Charles could not bring himself to force the boy into hiding, so he offered the boy a choice. He could present himself to the IASC as planned and risk whatever fate was in store for him, or the following night he could flee and meet Charles at a predetermined location nearby. The following night, Merari had slipped quitly from his bed into the night and grouped with this Mysterious Charles. Charles has been training the boy in magic and thievery for the past six years, hoping to train the boy to a point where he might escape the mysterious death that had befallen his uncle Arie.

Character Stats:
[sblock]

Name: Merari
Male Human Wizard (soon to be Wizard/Rouge)
Specialization: Transmutation
Prohibited: Evocation, Necromancy

Alignment: NE or NN
Size: M
Type: Humanoid
Base Speed: 30ft
Space: 5ft
Reach: 5ft.

Str: 11 (+0)
Dex: 14 (+2)
Con: 12 (+1)
Int: 16 (+3)
Wis: 8 (-1)
Cha: 14 (+2)

HP: 5 [1d4 + 1con]

AC: 12 [10base + 2dex] / 12 / 10
Armor bonus: +0

Saves:
Fortitude: +1 (0base + 1con)
Reflex: +2 (0base + 2dex)
Will: +1 (2base - 1wis)

Init: +2 [2dex]

Base attack bonus: 0

Attack:
Dagger (melee): +0 [0base + 0str], 1d4dmg, Threat 19-20/x2
Dagger (ranged): +2 [0base + 2dex], 1d4dmg, Threat 19-20/x2, range 10

Spells:
CL: 1
DC: 10 + spell level + 3int
Spells per Day: 3/3 (+1 bonus spell, +1 specialization spell)

Skills:
Skill points: 24 [(2+3+1)x4]
Max Skill Ranks: 4/2
Concentration: +5 (4ranks + 1con)
Spellcraft: +9 (4ranks + 3int)
Driving: +? (4ranks + ?)
Computers: +? (4ranks + ?)
Knowledge Architecture and Engineering: +5 (2ranks + 3int)
Knowledge Arcana: +5 (2 ranks + 3int)
Sleight of Hand: +4 (2 ranks + 2dex)
Tumble: +4 (0ranks + 2dex + 2feat)
Jump: +2 (0ranks + 0str + 2feat)

Feats:
Mage: Summon Familiar
Mage: Scribe Scroll
Human: Acrobatic
Lvl 1: Combat Casting

Languages: total of 4
?

Proficiencies:
club, dagger, heavy crossbow, light crossbow, quarterstaff

Equipment:
4 Daggers
Backpack

Money Leftover: ?

Spells Known

0th level:
Light
Daze
Mending
Mage Hand
Read Magic
Open/Close

1st level:
Disguise Self
Feather Fall
Jump
Expedious Retreat
Sleep
Mage Armor


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I did the best I could to make an interesting character with the information provided. If there's something in there that can't mesh with your campaign setting, just let me know (for instance, I assumed it was possible to live under the radar of the BAI, but maybe that isn't true or maybe your campaign has us working with the BAI).
 

Love it never came across a character bckground I didn't like go for it Oh and starting level is 2 thats kinda important to forgot huh:o need one-two more players before we can get this started
 
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New Level 2 Version

[sblock]

Name: Merari Ruiz
Male Human Wizard (soon to be Wizard/Rouge)
Specialization: Transmutation
Prohibited: Evocation, Necromancy

Alignment: NE
Size: M
Type: Humanoid
Base Speed: 30ft
Space: 5ft
Reach: 5ft.

Str: 11 (+0)
Dex: 14 (+2)
Con: 12 (+1)
Int: 16 (+3)
Wis: 8 (-1)zxd
Cha: 14 (+2)

HP: 11 [1d4 +1d6 + 2con]

AC: 12 [10base + 2dex] / 12 / 10
Armor bonus: +0

Saves:
Fortitude: +1 (0base + 1con)
Reflex: +4 (2base + 2dex)
Will: +1 (2base - 1wis)

Init: +2 [2dex]

Base attack bonus: 0

Attack:
Rapier: +0 [0base + 0str], 1d6 dmg, Threat 18-20/x2
Dagger (melee): +0 [0base + 0str], 1d4dmg, Threat 19-20/x2
Dagger (ranged): +2 [0base + 2dex], 1d4dmg, Threat 19-20/x2, range 10
Light Crossbow: +2 [0base + 2dex], 1d8dmg, Threat 19-20/x2, range 80

Spells:
CL: 1
DC: 10 + spell level + 3int
Spells per Day: 3/3 (+1 bonus spell, +1 specialization spell)

Skills:
Skill points: 56 [(8+3+1)x4 + (2+3+1)]
Max Skill Ranks: 5/2.5


Appraise 1+3=4

Balance 2+2+2=6

Bluff 2+2=4

Climb 2+0=2

Computers 3+?=?

Concentration 2+1=3

Disable Device 2+3=5

Disguise 4+2=6

Driving 3+?=?

Escape Artist 3+2=5

Forgery 3+3=6

Gather Information 1+2=3

Hide 3+2=5

Jump 5+0+2=7

Knowledge Arcana 1+3=4

Knowledge Architect 1+3=4

Move Silent 3+2=5

Open Lock 1+2=3

Search 1+3=4

Sleight of Hand 2+2=4

Spellcraft 2+3=5

Tumble 5+2+2=9

Use Rope 2+2=4



Feats:
Mage: Summon Familiar
Mage: Scribe Scroll
Human: Dodge
Lvl 1: Combat Casting

Languages: total of 4
?

Proficiencies:
light armor, simple weapons, rapier, short sword, hand crossbow, shortbow, club, dagger, heavy crossbow, light crossbow, quarterstaff

Equipment:
Rapier
Daggers (3)
Light Crossbow and 20 Bolts
Backpack containing:
Spellbook
Crowbar
Grappling Hook
Silk Rope (50 ft)
10 pitons
Belt Pouches containing:
Thieves tools
Caltrops (4)
Small Mirror
Spell Components Pouch

Money Leftover: ?

Spells Known

0th level:
Light
Daze
Mending
Mage Hand
Read Magic
Open/Close

1st level:
Disguise Self
Feather Fall
Jump
Expedious Retreat
Sleep
Mage Armor



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Hi! This looks fun and I'd like playing a sorcerer in this kind of setting. Do you think you could allow some spells from the spell compendium or races of the dragon?
 


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