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Magic Item Compendium: The Diablo II gems have made their way to D&D!


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Did I miss something?

Why is a greater Truedeath gem cheaper than a +1 weapon of ghost strike (Libris Mortis ability)?

Is there a time limit on these things?
 

Klaus said:
Oh, and regarding Truedeath Gems: bye-bye, undead, it was good knowing ya! :confused:

Yeah, a +1 Undead Bane Weapon with a lesser Truedeath Crystal for only 10.315 gp gives you a Ghost Touch +3 Longsword with +3d6 vs, Undead.

In the olden times it would have been a +1 (+3vs Undead) Undead Bane Ghost Touch for 18.315 gp. Without the additional +1d6.

The saved 8.000 gp can be invested in the flaming ability.

That is then a +1 Ghost Touch (+3 vs. Undead) Longsword +1d6 Fire damage and +3d6 vs, Undead.

This proves to me again that the WOC designers and devolopers really think these ideas through before writing them down :\
 

Well, I would assume, that they did this because they thought the existing options were to limiting or too weak.

Bye
Thanee
 

I'm not sure how I feel about these. I love the options and flexibility, but the fact that you can swap between them relatively quickly is a bit troubling. Some of the example gems are pretty cheap - "sleep in armor for 250gp" will rapidly become "sleep in full armor". Which makes ambushes a little less exciting.

I also didn't like the anti-arrow gem until I realized it was shield only. Good - some love for the shield.
 



Exalted has something similar as well, called hearthstones. I'm sure it's something that's been reinvented several times.
 

Darklone said:

Which we all know hasn't been in D&D before. ;)

Tharen the Damned said:
Yeah, a +1 Undead Bane Weapon with a lesser Truedeath Crystal for only 10.315 gp gives you a Ghost Touch +3 Longsword with +3d6 vs, Undead.

Hmmm... using a bane weapon to get past the enhancement bonus requirement does sound RAW legal. That was probably unintentional, though.
 

The artificer's handbook included socketed items several years ago for D&D. The Le Games has baubles in their supplements. WotC is just making the idea a bit more accessible to mainstream gamers. For some games, they will be an appreciated enhancment. In others, they might not be appropriate.
 

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