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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Costs in 5E
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<blockquote data-quote="sithramir" data-source="post: 6388464" data-attributes="member: 12183"><p>I get the concept of magic items being rare and trying to balance the world of munchkins...BUT</p><p></p><p>Seriously someone can bottle up the power of the gods and create a potion that heals! And they can do this so often that PC's can somewhat easily obtain these items?? But when someone wants a +1 magical sword which is essentially an item of "masterwork" quality that won't rust or break (as easily)? </p><p></p><p>I think the concept of minor magic items (IE +1) should still be somewhat common. Wizards and craftsman with spells (for instance i'm a Bard with artisan backgorund) would be able to still do this?</p><p></p><p>Just make the much more powerful items extremely costly to create and i'm fine with no true "cost" associated with those items. I hope the DMG does it this way.</p><p></p><p>I just don't like that the hard line of magic is split at "rare" magic swords but "common" magic potions of healing.</p><p></p><p>*Edit: I love the concept of a fighter's sword that's being used so often BECOMING a magic item. I actually wouldn't mind if this is how magic armors and swords came to be. Basically becoming legendary from endless battles creating this magical set of gear seems awesome. I like the idea you could inherit your fathers gear or something and the magic of your sweat and blood on the armor re-igniting the gear into something more.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6388464, member: 12183"] I get the concept of magic items being rare and trying to balance the world of munchkins...BUT Seriously someone can bottle up the power of the gods and create a potion that heals! And they can do this so often that PC's can somewhat easily obtain these items?? But when someone wants a +1 magical sword which is essentially an item of "masterwork" quality that won't rust or break (as easily)? I think the concept of minor magic items (IE +1) should still be somewhat common. Wizards and craftsman with spells (for instance i'm a Bard with artisan backgorund) would be able to still do this? Just make the much more powerful items extremely costly to create and i'm fine with no true "cost" associated with those items. I hope the DMG does it this way. I just don't like that the hard line of magic is split at "rare" magic swords but "common" magic potions of healing. *Edit: I love the concept of a fighter's sword that's being used so often BECOMING a magic item. I actually wouldn't mind if this is how magic armors and swords came to be. Basically becoming legendary from endless battles creating this magical set of gear seems awesome. I like the idea you could inherit your fathers gear or something and the magic of your sweat and blood on the armor re-igniting the gear into something more. [/QUOTE]
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Magic Item Costs in 5E
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