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Magic Item Costs in 5E
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<blockquote data-quote="brehobit" data-source="post: 6389047" data-attributes="member: 12032"><p>I'd argue, as others have, that it's mostly a matching problem. In big cities, there might be a guy who matches buyers with sellers, taking a hefty part for himself. A "fixer" if you will. There might be a few magic items in the city that the fixer knows could be acquired for the right price. And there might be a few people likely to buy a certain type of magic item. But anyone rushing a purchase or sale is going to get hosed. You might litterally be looking at a given item (say a +1 sword) fetching 2000GP (I mean probably more than full plate) but costing 20,000. And weird items might be really valuable. Something that can reliably make ice might be mighty useful in a desert community. A decanter of endless water might be worth 100x a +1 sword in that same place. </p><p></p><p>Basically, the GM can probably make up nearly any buy/sell price they want and justify it. But if the party lets it be known that they are selling (or buying) and not in a rush, prices would likely get more reasonable. And <em>factiods </em>like "guildmaster Bob has a magic sword and serious money problems he's keeping on the down low" could end up being a wonderful reward from some well-placed person. In the same way, a bit of "starmetal" or whatever might be enough to make a +2 sword with the right tools/magic/smith. And yet another (side?) quest appears. </p><p></p><p>If things can be easily made, they should probably have a "list price" based on cost to make (labor & materials) and on demand. But things that can't (easily) be made are a different story.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6389047, member: 12032"] I'd argue, as others have, that it's mostly a matching problem. In big cities, there might be a guy who matches buyers with sellers, taking a hefty part for himself. A "fixer" if you will. There might be a few magic items in the city that the fixer knows could be acquired for the right price. And there might be a few people likely to buy a certain type of magic item. But anyone rushing a purchase or sale is going to get hosed. You might litterally be looking at a given item (say a +1 sword) fetching 2000GP (I mean probably more than full plate) but costing 20,000. And weird items might be really valuable. Something that can reliably make ice might be mighty useful in a desert community. A decanter of endless water might be worth 100x a +1 sword in that same place. Basically, the GM can probably make up nearly any buy/sell price they want and justify it. But if the party lets it be known that they are selling (or buying) and not in a rush, prices would likely get more reasonable. And [I]factiods [/I]like "guildmaster Bob has a magic sword and serious money problems he's keeping on the down low" could end up being a wonderful reward from some well-placed person. In the same way, a bit of "starmetal" or whatever might be enough to make a +2 sword with the right tools/magic/smith. And yet another (side?) quest appears. If things can be easily made, they should probably have a "list price" based on cost to make (labor & materials) and on demand. But things that can't (easily) be made are a different story. [/QUOTE]
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