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Magic Item Costs in 5E
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<blockquote data-quote="Andor" data-source="post: 6390178" data-attributes="member: 1879"><p>This is a somewhat strange discussion. First it's impossible to even guess what the value of magicitems in 5e is without knowing how they are made. If it's 3e style where a magic item eats xp and "components" then they'll be fairly cheap. If it's 2e style where it might eat a point of con to make any item they'll be much more valuable. If it's 1e style where making a simple scroll called for multiple high level quests then the commonality of items in the hands of monsters is very puzzeling, but implies most items will be gained by prying them from the cold dead fingers of the prior owners. </p><p></p><p>So, without the DMG all we can discuss is speculation and what we plan to do at our own tables.</p><p></p><p>But I do wonder at the idea that fantasy nobles would not be interested in or using magic weapons. If they aren't, why are they not being kicked out of their manors and castles by adventurers who are capable defending the land? Where RL nobles would ride to hunt fox and deer, D&D nobles should be riding to the hounds chasing ankehgs and ogres, or whatever the local problems are. In a world where thugs are 4hd combatants with two attacks a noble had better be a damn sight better. </p><p></p><p>Also, are weapons the only magic items? In the Lord of the Rings there were a handful of weapons that were probably magical. Sting, Orcrist, Glamdring, Anduril, maybe the black arrow. There were a couple of other adventuring class items. The phial of Galadrial, the horn. And then there were litterally hundreds of other items. Rope, walking staves, toys, magical musical instruments, so cheap and plentiful that Bilbo gave them out by the crate. Admittedly Bilbo was both wealthy and well connected, but there it is. </p><p></p><p>It's always bugged me how combat-centric the D&D magic system is, a hundred ways to blow things up and not one damn way to heat your house. The flipside is that when you do allow non-combat magic and magic items into the world you rapidly find yourself in Eberron. Eberron is great, but it not what everyone wants. </p><p></p><p>I'm rambling a bit, but I suppose the point is that you have to look the mechanical implications of the system, the market implications of the social system, and finally the goals of the game all together and tweak the details to suit.</p></blockquote><p></p>
[QUOTE="Andor, post: 6390178, member: 1879"] This is a somewhat strange discussion. First it's impossible to even guess what the value of magicitems in 5e is without knowing how they are made. If it's 3e style where a magic item eats xp and "components" then they'll be fairly cheap. If it's 2e style where it might eat a point of con to make any item they'll be much more valuable. If it's 1e style where making a simple scroll called for multiple high level quests then the commonality of items in the hands of monsters is very puzzeling, but implies most items will be gained by prying them from the cold dead fingers of the prior owners. So, without the DMG all we can discuss is speculation and what we plan to do at our own tables. But I do wonder at the idea that fantasy nobles would not be interested in or using magic weapons. If they aren't, why are they not being kicked out of their manors and castles by adventurers who are capable defending the land? Where RL nobles would ride to hunt fox and deer, D&D nobles should be riding to the hounds chasing ankehgs and ogres, or whatever the local problems are. In a world where thugs are 4hd combatants with two attacks a noble had better be a damn sight better. Also, are weapons the only magic items? In the Lord of the Rings there were a handful of weapons that were probably magical. Sting, Orcrist, Glamdring, Anduril, maybe the black arrow. There were a couple of other adventuring class items. The phial of Galadrial, the horn. And then there were litterally hundreds of other items. Rope, walking staves, toys, magical musical instruments, so cheap and plentiful that Bilbo gave them out by the crate. Admittedly Bilbo was both wealthy and well connected, but there it is. It's always bugged me how combat-centric the D&D magic system is, a hundred ways to blow things up and not one damn way to heat your house. The flipside is that when you do allow non-combat magic and magic items into the world you rapidly find yourself in Eberron. Eberron is great, but it not what everyone wants. I'm rambling a bit, but I suppose the point is that you have to look the mechanical implications of the system, the market implications of the social system, and finally the goals of the game all together and tweak the details to suit. [/QUOTE]
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