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Magic Item Costs in 5E
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<blockquote data-quote="Grainger" data-source="post: 6390182" data-attributes="member: 6779234"><p>That depends on the setup of your campaign, and what a "noble" is. In a feudal society, nobles <em>are</em> the military - so if there are monsters in the world, they may have to defend their fiefdom from monsters. If the King, or a noble to whom they owe fealty, needs help fighting monsters, then off they go to help, taking their vassals and men-art-arms with them. They'd surely take their magic sword.</p><p></p><p>They'd also use it to fight other nobles, if their rivalry erupted into war, and if the weapon in question gave them magical advantages in that situation.</p><p></p><p>If there's a system of primogeniture in place, there would also be a lot of noblemen mooching around with not much to do because they are not their father's eldest son. They might go into the clergy, take a scholarly pursuit, or become bandits. In a fantasy world, rather than become bandits, they may well become adventurers, as although more dangerous, it's presumably a bit more respectable, is at least legal, and promises greater rewards. In fact, in a feudal-style world, I'd say sons of nobles would be the largest demographic group of adventurers by far.</p><p></p><p>Young nobles are the best set up to become adventurers: </p><ul> <li data-xf-list-type="ul">They likely have martial training from their father/siblings.</li> <li data-xf-list-type="ul">They're wealthy enough to have armour and weapons (or they may have inherited it - their father might give them an older set, or have plundered armour from a fallen rival when he was younger);</li> <li data-xf-list-type="ul">They are educated (which gives them a chance to go down the "wizard" or "cleric" routes)</li> <li data-xf-list-type="ul">They may have ties to the clergy ("cleric" route).</li> </ul><p></p><p>In short, they're much better set up to begin adventuring than people in the peasant class (except perhaps for those going into the Rouge character class), so there should be a lot of them about (compared to peasant class adventurers). So, even though the peasant class is much more numerous, I suspect the adventuring "profession" would be dominated by young noblemen.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6390182, member: 6779234"] That depends on the setup of your campaign, and what a "noble" is. In a feudal society, nobles [I]are[/I] the military - so if there are monsters in the world, they may have to defend their fiefdom from monsters. If the King, or a noble to whom they owe fealty, needs help fighting monsters, then off they go to help, taking their vassals and men-art-arms with them. They'd surely take their magic sword. They'd also use it to fight other nobles, if their rivalry erupted into war, and if the weapon in question gave them magical advantages in that situation. If there's a system of primogeniture in place, there would also be a lot of noblemen mooching around with not much to do because they are not their father's eldest son. They might go into the clergy, take a scholarly pursuit, or become bandits. In a fantasy world, rather than become bandits, they may well become adventurers, as although more dangerous, it's presumably a bit more respectable, is at least legal, and promises greater rewards. In fact, in a feudal-style world, I'd say sons of nobles would be the largest demographic group of adventurers by far. Young nobles are the best set up to become adventurers: [LIST] [*]They likely have martial training from their father/siblings. [*]They're wealthy enough to have armour and weapons (or they may have inherited it - their father might give them an older set, or have plundered armour from a fallen rival when he was younger); [*]They are educated (which gives them a chance to go down the "wizard" or "cleric" routes) [*]They may have ties to the clergy ("cleric" route). [/LIST] In short, they're much better set up to begin adventuring than people in the peasant class (except perhaps for those going into the Rouge character class), so there should be a lot of them about (compared to peasant class adventurers). So, even though the peasant class is much more numerous, I suspect the adventuring "profession" would be dominated by young noblemen. [/QUOTE]
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