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Magic Item Creation in 5E
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<blockquote data-quote="tuxgeo" data-source="post: 5789582" data-attributes="member: 61026"><p><span style="font-family: 'Tahoma'"><span style="font-size: 9px"><strong>New Magic Item Creation idea: </strong></span></span></p><p></p><p>In third edition, magic spells had "components": Focus, Material, Somatic, and/or Verbal components, with the list of requirements varying from one magic spell to another. </p><p></p><p>I think WotC should eventually consider adding a comparable component for fourth edition, namely the "Quest" component, specifically for the "Enchant Magic Item" ritual and for the "Transfer Enchantment" ritual. (It might be argued that the "Disenchant Magic Item" ritual would also need this; but I personally doubt that it would.) </p><p></p><p>Such quests wouldn't have to be anything as extreme as climbing to the summit of Mt. Everest without magic, or swimming across open ocean from Cuba to Florida; but each magical attribute of a newly-crafted magic item should require the caster to successfully perform a specific quest each time the ritual is used, with the results of each quest having a subtle yet pervasive effect on the caster's soul that would help to flavor the performance of the creation ritual and enable its success. </p><p></p><p>(Re-enchanting items that are already magic would only need quests performed that are suitable for the <em>changes</em> being made, not for each existing attribute of the item.) </p><p></p><p>This could replace the XP cost of 3E, and perhaps some of the GP cost of 4E, as a way to prevent PCs from spamming favorite rituals. </p><p>(Of course, in order to do that, each specific quest would have to be performed afresh prior to each separate casting of the ritual that required it.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5789582, member: 61026"] [FONT=Tahoma][SIZE=1][B]New Magic Item Creation idea: [/B][/SIZE][/FONT] In third edition, magic spells had "components": Focus, Material, Somatic, and/or Verbal components, with the list of requirements varying from one magic spell to another. I think WotC should eventually consider adding a comparable component for fourth edition, namely the "Quest" component, specifically for the "Enchant Magic Item" ritual and for the "Transfer Enchantment" ritual. (It might be argued that the "Disenchant Magic Item" ritual would also need this; but I personally doubt that it would.) Such quests wouldn't have to be anything as extreme as climbing to the summit of Mt. Everest without magic, or swimming across open ocean from Cuba to Florida; but each magical attribute of a newly-crafted magic item should require the caster to successfully perform a specific quest each time the ritual is used, with the results of each quest having a subtle yet pervasive effect on the caster's soul that would help to flavor the performance of the creation ritual and enable its success. (Re-enchanting items that are already magic would only need quests performed that are suitable for the [I]changes[/I] being made, not for each existing attribute of the item.) This could replace the XP cost of 3E, and perhaps some of the GP cost of 4E, as a way to prevent PCs from spamming favorite rituals. (Of course, in order to do that, each specific quest would have to be performed afresh prior to each separate casting of the ritual that required it.) [/QUOTE]
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