Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5793107" data-attributes="member: 3400"><p>There are some things in this list I agree with and some I don't. I'll start off by saying I partially agree with this. I'm not sure that a magic item should always get more powerful based on the character's level without additional input. Some could be automatic, but others I would prefer would not.</p><p></p><p></p><p></p><p>I agree with potions and scrolls. Not so much with wands. If they continue to be easy to make (from 3e onward), I would significantly reduce the number of charges they incorporate. 3e's wand of cure light wounds is very helpful, particularly in working against PCs trying to take a night's rest on short but hit-point loss heavy adventuring. But it's probably too cheap for its 50 charges.</p><p></p><p></p><p></p><p>Special abilities may be more evocative in this way, but I totally disagree with these items being rare. One bright spot of random treasure generation in 1e/2e was that the most common items were potions, scrolls, and gear of war - arms and armor. 1e explicitly recognized that some classes were more equipment based than others and skewed the random treasure tables to give them more common tools. Wands, by comparison, are substantially rarer than magic weapons and armor. It was one of the balancing factors between fighters, for example, and magic users. And in 3e it was lost, and exacerbated by the addition of the magic item creation feats with their caster level requirements.</p><p></p><p></p><p></p><p></p><p>Agree with your points here. Pathfinder injected a way to get a cursed item by blowing your magic crafting roll, but the DCs are set low enough that this is unlikely unless you're deliberately trying to make something without having all of the required components (which can be dispensed with for an increase in the craft DC). </p><p></p><p></p><p></p><p></p><p>I can see a point for somethings, particularly with extra powers, being unique, but I still think there's a value to having basic pluses as well. Imagine a sword that's a little bit better than a regular one and how valuable it could be. For simplicity, it works really well to just give it a bonus to hit and damage.</p><p></p><p>One thing I would take a good hard look at, if there's any component of wealth (or even level) inherent in the expectations of what items PCs will have when, is that items that are always useful have more inflated values than ones that are more situational. My classic example is the ring of shooting stars vs ring of protection. The ring of protection is exceptionally useful, nearly all the time, at any value. The ring of shooting stars has several bits of interesting and quirky, but not particularly powerful, utility in various states of darkness. The ring of protection in 3.5 maxes out at +5 to AC at 50,000 gp. The ring of shooting stars is also 50,000 gp, but is <strong>nowhere near as generally useful</strong>.</p><p>By comparison, in 1e, the ring of shooting stars was 15,000 gp and rings of protection varied in value between 10,000 gp (for a simple +1 to AC and saves) and 20,000 gp. I would submit that the price of the ring of shooting stars is much better in 1e relative to the value of the ring of protection than in 3.5.</p></blockquote><p></p>
[QUOTE="billd91, post: 5793107, member: 3400"] There are some things in this list I agree with and some I don't. I'll start off by saying I partially agree with this. I'm not sure that a magic item should always get more powerful based on the character's level without additional input. Some could be automatic, but others I would prefer would not. I agree with potions and scrolls. Not so much with wands. If they continue to be easy to make (from 3e onward), I would significantly reduce the number of charges they incorporate. 3e's wand of cure light wounds is very helpful, particularly in working against PCs trying to take a night's rest on short but hit-point loss heavy adventuring. But it's probably too cheap for its 50 charges. Special abilities may be more evocative in this way, but I totally disagree with these items being rare. One bright spot of random treasure generation in 1e/2e was that the most common items were potions, scrolls, and gear of war - arms and armor. 1e explicitly recognized that some classes were more equipment based than others and skewed the random treasure tables to give them more common tools. Wands, by comparison, are substantially rarer than magic weapons and armor. It was one of the balancing factors between fighters, for example, and magic users. And in 3e it was lost, and exacerbated by the addition of the magic item creation feats with their caster level requirements. Agree with your points here. Pathfinder injected a way to get a cursed item by blowing your magic crafting roll, but the DCs are set low enough that this is unlikely unless you're deliberately trying to make something without having all of the required components (which can be dispensed with for an increase in the craft DC). I can see a point for somethings, particularly with extra powers, being unique, but I still think there's a value to having basic pluses as well. Imagine a sword that's a little bit better than a regular one and how valuable it could be. For simplicity, it works really well to just give it a bonus to hit and damage. One thing I would take a good hard look at, if there's any component of wealth (or even level) inherent in the expectations of what items PCs will have when, is that items that are always useful have more inflated values than ones that are more situational. My classic example is the ring of shooting stars vs ring of protection. The ring of protection is exceptionally useful, nearly all the time, at any value. The ring of shooting stars has several bits of interesting and quirky, but not particularly powerful, utility in various states of darkness. The ring of protection in 3.5 maxes out at +5 to AC at 50,000 gp. The ring of shooting stars is also 50,000 gp, but is [b]nowhere near as generally useful[/b]. By comparison, in 1e, the ring of shooting stars was 15,000 gp and rings of protection varied in value between 10,000 gp (for a simple +1 to AC and saves) and 20,000 gp. I would submit that the price of the ring of shooting stars is much better in 1e relative to the value of the ring of protection than in 3.5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation in 5E
Top