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Magic Item Creation in 5E
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<blockquote data-quote="Crazy Jerome" data-source="post: 5801587" data-attributes="member: 54877"><p>I like that as a base, but would like it even more if the above is necessary but not sufficient. On top of the time from a skilled crafter, I'd also like there to be a "field work" piece--and not <em>merely</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> retrieving dragon blood or something like that, then using it later. To me, the two key points that should be required are "Time" and "Danger". Having the necessary skill is ok too, but doesn't really add anything to the fantasy. (It is more of a world-building, verisimilitude thing.) </p><p> </p><p>So to use your example, sometime in the six months to a year, the party would <strong>also</strong> need to go bathe the item in a dangerous location, kill a creature with it, protect the crafter while he summons the right kind of spirit, etc. </p><p> </p><p>I like a magic item system where the creators/commisioners of such need to be a bit addled/driven/eccentric/etc. in order to even consider doing such a thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5801587, member: 54877"] I like that as a base, but would like it even more if the above is necessary but not sufficient. On top of the time from a skilled crafter, I'd also like there to be a "field work" piece--and not [I]merely[/I] :) retrieving dragon blood or something like that, then using it later. To me, the two key points that should be required are "Time" and "Danger". Having the necessary skill is ok too, but doesn't really add anything to the fantasy. (It is more of a world-building, verisimilitude thing.) So to use your example, sometime in the six months to a year, the party would [B]also[/B] need to go bathe the item in a dangerous location, kill a creature with it, protect the crafter while he summons the right kind of spirit, etc. I like a magic item system where the creators/commisioners of such need to be a bit addled/driven/eccentric/etc. in order to even consider doing such a thing. :D [/QUOTE]
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