Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5801683" data-attributes="member: 3400"><p>I can certainly empathize with wanting to get rid of a succession of oddball ways to cobble synergizing gear together. And I think use of potions/oils to put the odd effects of weapon enhancements temporarily on weapons will probably work well. </p><p></p><p>I would suggest also restricting wands, making them a lot more expensive relative to potions, or getting rid of a whole lot of offensive spells to reduce the power of wizards. Reducing magic items a bit will keep some things out of their hands like persistent defenses. But unless you're prepared to cut them back more, they'll have a lot of tools at their disposal that fighters and rogues can't compete with. Take flying for example. Wizards get the fly spell pretty easily, but at least winged boots and a few other magic items can be wielded by fighters to equalize things out a little bit. Remove the winged boots and that really cuts down a fighter's potential to fly as regularly.</p><p></p><p>One other idea is the use of weapons and armor with pluses. Those can easily be reskinned (as masterwork nearly is) as varying manufacturing secrets or materials, giving you ways to still allow martial characters to have special persistent advancements. The fortification property of armor is also another good candidate for this treatment. They're all subtle effects and easy to have in low magic setting, particularly if you don't have too many variations on them. Take, for example, Thieves' World's Walegrin character. In <strong>Tales from the Vulgar Unicorn</strong>, he's on a quest to recover the secret of Enlibar steel - a secret formula for the metal that makes for better weapons. That could be equivalent to a +2 weapon but not actually magical. Food for thought anyway, and one of the reasons I've always liked + weapons in my D&D and would like to see them continue into 5e (to draw this side topic of conversation back around to the point of the thread).</p></blockquote><p></p>
[QUOTE="billd91, post: 5801683, member: 3400"] I can certainly empathize with wanting to get rid of a succession of oddball ways to cobble synergizing gear together. And I think use of potions/oils to put the odd effects of weapon enhancements temporarily on weapons will probably work well. I would suggest also restricting wands, making them a lot more expensive relative to potions, or getting rid of a whole lot of offensive spells to reduce the power of wizards. Reducing magic items a bit will keep some things out of their hands like persistent defenses. But unless you're prepared to cut them back more, they'll have a lot of tools at their disposal that fighters and rogues can't compete with. Take flying for example. Wizards get the fly spell pretty easily, but at least winged boots and a few other magic items can be wielded by fighters to equalize things out a little bit. Remove the winged boots and that really cuts down a fighter's potential to fly as regularly. One other idea is the use of weapons and armor with pluses. Those can easily be reskinned (as masterwork nearly is) as varying manufacturing secrets or materials, giving you ways to still allow martial characters to have special persistent advancements. The fortification property of armor is also another good candidate for this treatment. They're all subtle effects and easy to have in low magic setting, particularly if you don't have too many variations on them. Take, for example, Thieves' World's Walegrin character. In [b]Tales from the Vulgar Unicorn[/b], he's on a quest to recover the secret of Enlibar steel - a secret formula for the metal that makes for better weapons. That could be equivalent to a +2 weapon but not actually magical. Food for thought anyway, and one of the reasons I've always liked + weapons in my D&D and would like to see them continue into 5e (to draw this side topic of conversation back around to the point of the thread). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation in 5E
Top