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Magic Item Creation in 5E
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<blockquote data-quote="CleverNickName" data-source="post: 5801784" data-attributes="member: 50987"><p>I could get on board with item creation rituals...it makes a lot of sense, especially for story-driven games. Magical items in fantasy novels have excellent stories about how they were forged in the heart of volcanoes or carved from the teeth of dragons. </p><p></p><p>But, like others have said, it would be too easy to hobble the martial-based classes if magic items are too scarce. The 5E rules would need a way to compensate for the lack of magical firepower at low-to-mid level. That's why I would like to see a larger selection of disposable "potions" that can be used to anoint a weapon and give it a temporary boost.</p><p></p><p></p><p>True, but the party could always purchase a <em>potion of flying</em> or similar item. I can see how a fighter might need to fly on occasion, but being able to fly at will? That's epic magic, the stuff of gods and ancient myths...not something you buy at the store or make in your basement.</p><p></p><p>I do too, and I really hope they stay around. I would rather have a variety of non-magical ways to improve gear instead of a list of magical ones, even if the difference is merely cosmetic. Adamantine weapons and armor are excellent examples of this treatment...I'd love to see a larger list of special materials in 5E.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5801784, member: 50987"] I could get on board with item creation rituals...it makes a lot of sense, especially for story-driven games. Magical items in fantasy novels have excellent stories about how they were forged in the heart of volcanoes or carved from the teeth of dragons. But, like others have said, it would be too easy to hobble the martial-based classes if magic items are too scarce. The 5E rules would need a way to compensate for the lack of magical firepower at low-to-mid level. That's why I would like to see a larger selection of disposable "potions" that can be used to anoint a weapon and give it a temporary boost. True, but the party could always purchase a [I]potion of flying[/I] or similar item. I can see how a fighter might need to fly on occasion, but being able to fly at will? That's epic magic, the stuff of gods and ancient myths...not something you buy at the store or make in your basement. I do too, and I really hope they stay around. I would rather have a variety of non-magical ways to improve gear instead of a list of magical ones, even if the difference is merely cosmetic. Adamantine weapons and armor are excellent examples of this treatment...I'd love to see a larger list of special materials in 5E. [/QUOTE]
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