Magic Item Daily Power rule change and Elixir

Shin Okada

Explorer
It seems that Essentials (Rules Compendium & Heroes of the Fallen Lands) have eliminated a PC's number of magic item daily power use per day rule. Am I right about it?

If so, what will happen to use of some Elixirs and Potions which says "Consuming this elixir counts as a use of a magic item daily power."?

It seems that now there is no resource to spend for those consumable items. Does that mean only the buying/creating cost does matter?

I am afraid of that using consumable items such as Elixir of Dragonbreath is now very easy and effective, for example.

Also, Potion of Clarity, once largely nerfed down, now somewhat regains it's potential again.
 

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They aren't common items, so the amount given to players will under the firm control of the DM.

Can he screw up and give too many? Sure, but thats pretty much true for all aspects of the game, and especially the loot.
 

I've always felt that the daily use of an item power should come with the item. Kind of like charges in older editions. I personally think that each item's daily ability should be usable once per day.
Thats how I'll run magic items from now on, now that the rule has changed... kind of.
 

Elixers, and, realy, any item that uses the Item Daily mechanic will simply be made Uncommon or Rare. So, you can't make or buy them. It's up to the DM to give out enough of them to be interesting/useful, but not enough to be problematic. I'm sure the DM Kit has some guidance on that...

A good rule of thumb might be something like: a character should only have 2 'daily' items per tier. Or, maybe 1 + 1 per tier plus possibly a consumable to help them through a particularly 'long' day. I'm just spitball'n, here.
 

Elixers, and, realy, any item that uses the Item Daily mechanic will simply be made Uncommon or Rare.

From a balance standpoint that works for me.

Though from a flavor standpoint does any one else find it weird that these consumables are uncommon and rares while many permanent magic items are common?
 

Did WotC actually issued some new rule or clarification on how those rarity affects on rituals such as Enchant Magic Item & Brew Potion?

It seems that though they have stated rarity for magic items in their article in September, updates for those rituals are not yet released.

Will uncommon and rare items simply become unable to make with those rituals?
 

Did WotC actually issued some new rule or clarification on how those rarity affects on rituals such as Enchant Magic Item & Brew Potion?

It seems that though they have stated rarity for magic items in their article in September, updates for those rituals are not yet released.

Will uncommon and rare items simply become unable to make with those rituals?

The rituals themselves do not need to be errataed because of the way uncommon and rare are defined.

Uncommon and rare are specifically defined as things left over from a previous era and the magic to create them is forgotten and not able to be done with the current magic of the world, etc etc.

Now of course your DM is free to change classification as appropriate to your game, or may provide the ability to still craft uncommon items by requiring some extra steps (like kissing a dead dragon's heart while hopping on one leg singing the theme to brady bunch)


Having said all that, I don't believe the definition for uncommon or rare is actually listed in the errata from september. Therefore, unless you saw the definition for uncommon/rare in last month's preview material leading up to the rules compendium release, or unless you actually have the rules compendium or heores of forgotten lands book(s), then you don't have rare/uncommon/common actually spelled out for you as specifically defined game terms.
 

Though from a flavor standpoint does any one else find it weird that these consumables are uncommon and rares while many permanent magic items are common?

That's just the way magic works. I find that making the items is difficult to do a less bitter pill to swallow than the fact that suddenly I can't drink an elixir today because I already activated my armor.
 

Having said all that, I don't believe the definition for uncommon or rare is actually listed in the errata from september. Therefore, unless you saw the definition for uncommon/rare in last month's preview material leading up to the rules compendium release, or unless you actually have the rules compendium or heores of forgotten lands book(s), then you don't have rare/uncommon/common actually spelled out for you as specifically defined game terms.

That is why I wrote September "Article", not "Update".

And IMHO it still needs some specified errata or new version of Enchant Magic Item and Brew Potion rituals to clearly define how rarity will affect on those rituals. At least, many of my friends are still at confusion regarding this supposedly "rule change".

I am also interested in how this rarity rule will affect when making a higher level PCs. I hope this rule change will not make the procedure too complex. At this moment, it seems to need some additional support to achieve that goal.
 
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Though from a flavor standpoint does any one else find it weird that these consumables are uncommon and rares while many permanent magic items are common?
Makes sense to me. Even in the real world, we have rare consumables that no one today could reproduce. Ask any sommelier.

In fact, I can't think of a good fluff reason that all consumables must necessarily be common. What did you have in mind?
 

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