Magic Item Daily Power rule change and Elixir

Unless I have missed something, the rule limiting daily magic item uses is on death row but has not yet actually been executed. One of the developers announced that the rule would be taken out and shot, and none of the Essentials books mention it, but the deletion of that rule has yet to show up in an official Errata/Rules Update.
 

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I hope that they DON'T kill the daily item rule. I didn't think that I'd like it, at first, but it helps to mitigate against the belt pouch full of rings issue that I've seen with previous editions.
 

The big problem I have with the current system isn't actually the Daily use, it's the X per Milestone use. Why shouldn't a player be allowed to use all his items in one fateful blow? Or for that matter, four different items on four different turns?

If "Bag of Items" got out of hand, I would simply implement a one Daily/Slot rule. My general experience (and I'm aware this is anecdotal) is that most players either want to the play the game fairly*, or rapidly get sick of switching out items. Abuses aren't generally because of a flaw in the system, but because of a problem player. In which case, the correct thing to do is talk with the player, not limit the system.

*Fair is a matter of perspective, I suppose.
 

Perhaps a better method of limiting use of more powerful items would have been to require an "attunement period" of a long rest, before the item could be used. That would nerf the belt pouch full of rings factor, but wouldn't limit the power games who want to go radically nova.

Instead they chose stick with the mechanics that they already had in place, giving the option of a 'bonus' daily power per tier. While like many things in the game it doesn't have an easy explanation in real-world terms, it has game-based logic in its favour.
 

The game is complex enough. I don't want any slot-based limits or milestone balance workarounds... The best rule is no rule. (Obviously, YMMV). I don't need or want perfect balance (whatever that may be) - just sufficient balance.

So, if Essentials manages to remove the need for this rather ungainly rule... that's an unmitigated success in my book. Bravo.
 

I hope that they DON'T kill the daily item rule. I didn't think that I'd like it, at first, but it helps to mitigate against the belt pouch full of rings issue that I've seen with previous editions.

AFAIK, the idea is that items with dailies where you might benefit from such a strategy are going to be made into uncommon items, so if you have a bunch of them you were given them by your DM in the first place.
 


Sigh,

I almost WISH they'd had made 4.5 rather than this; the layers of errata to fix things like this is going to be miserable...

Well, basically, I still support their philosophy of not making 4.5e this time. But in regard to this item rule change, I tend to agree with you.

Other rule changes are minimal. At least, if all the appropriate updates are issued, It will not be so complex. And the new builds, powers & feats shown in Essentials line are just additions, like those in other supplements.

But this Item Rarity rule seems to be a big change which may affect largely on PCs currently played, and on many of the ongoing campaign games played. Also, putting rarity on all the magic items in current rulebooks will make a really long list of updates. Sigh.
 

But this Item Rarity rule seems to be a big change which may affect largely on PCs currently played, and on many of the ongoing campaign games played. Also, putting rarity on all the magic items in current rulebooks will make a really long list of updates. Sigh.

The updates have already been released adding rarity to all existing items. The list isn't that long. All items are Uncommon except for the small list of common items.
 

The updates have already been released adding rarity to all existing items. The list isn't that long. All items are Uncommon except for the small list of common items.

Oh, so that was not just a list of items in PHB but the list of common items in the entire 4e line? Damn! They made so many materials into "DMs only". Sigh.

Edit: Or maybe not. We haven't yet see the new rule for starting from higher level. I hope they don't make it so complex ..... and also strongly hope that they are not forgetting that many people start new game or campaign from higher level.
 
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