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*Pathfinder & Starfinder
Magic Item Math?
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<blockquote data-quote="mkletch" data-source="post: 493749" data-attributes="member: 3396"><p>I don't understand why that is a problem. Are characters supposed to want items that are no good or only marginally good for them? Can you define this 'problem'?</p><p></p><p></p><p></p><p>We tend to ask players (as a whole group, not jsut hte DM) for items to make sense. Why a mask of strength, or slotless underwear of hiding? If the item does not make sense, typically, the other players object (for fantasy campaign flavor reasons) before the DM.</p><p></p><p></p><p></p><p>Still, I don't see what the problem is. Now, I am assuming a standard campaign, where magic is relatively plentiful (as depicted in Greyhawk, the WotC Adventure Path and the DMG. This item (+6 Str, +2 to three other abilities) would not really be out of place in the DMG (if it were there), and would certainly fit in flavor-wise with items in MoF. Even S&F has several items give combo enhancement items that are similar to what you complain about here.</p><p></p><p></p><p></p><p>I do come up with some, but it is part of the player's benefit for burning a feat on item creation that they can be creative with the items they make. Now in a low-magic campaign, I will restrict the feats available, but not what they make with them.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 493749, member: 3396"] I don't understand why that is a problem. Are characters supposed to want items that are no good or only marginally good for them? Can you define this 'problem'? We tend to ask players (as a whole group, not jsut hte DM) for items to make sense. Why a mask of strength, or slotless underwear of hiding? If the item does not make sense, typically, the other players object (for fantasy campaign flavor reasons) before the DM. Still, I don't see what the problem is. Now, I am assuming a standard campaign, where magic is relatively plentiful (as depicted in Greyhawk, the WotC Adventure Path and the DMG. This item (+6 Str, +2 to three other abilities) would not really be out of place in the DMG (if it were there), and would certainly fit in flavor-wise with items in MoF. Even S&F has several items give combo enhancement items that are similar to what you complain about here. I do come up with some, but it is part of the player's benefit for burning a feat on item creation that they can be creative with the items they make. Now in a low-magic campaign, I will restrict the feats available, but not what they make with them. -Fletch! [/QUOTE]
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